Sauron, on Sat Mar 26, 2011 7:26 PM, said:
danny_galaga, on Sat Mar 26, 2011 7:20 PM, said:
That's not really the answer though. I doubt that Atari set out to only make 200,000 consoles. I'm sure they were aiming for millions. In which case, it might still seem a puzzle since there is most of the rotary code in Tempest. I've read that Atari didn't think of Tempest 2000 that highly, and that is the most likely reason. How wrong they were!
It is the answer,though. Had there been more games published during the Jaguar's commercial lifespan that took advantage of a rotary controller, then I'm sure Atari or even a third party would have created one. As it was, Atari had many other things going on, such as the Jag CD, Pro Controller, and VR headseat, and I'm sure even they recognized the fact that there simply wouldn't be that kind of a demand for a specialty controller for one game. Had the Jag been more successful, and had it survived longer, it probably would have been a different story. Rumors of a rotary controller did float around a bit back in the day, and given enough time and enough of a market to warrant it, I'm sure at least some third party would have released one.
That's still not the answer. Let's say the jaguar went on to sell a million units over the course of a few years. Why would they retrospectively then make a specialty controller for a game released some years before? I doubt there would have been any more rotary games released. They were angling for 3D games. If they had been really successful then I think they would have maybe concentrated on maybe an analog controller, and all games to work around that. Because if they were successful, they would only be looking ahead I would have thought. They would have realised they needed a lot more 3rd party developers. I can't see that there would have been many, or any, more rotary games. Why would a 3rd party make a game for a controller that doesn't exist? unless they made it themselves, which seems pretty unlikely.
(edit: I can argue against myself here and point out Steel Battalion, Guitar hero etc from above as reasons why a 3rd party would make a game for a controller that previously didn't exist

. But would a 3rd party, back then, have made a controller for Tempest 2000? That's the heart of the matter)
The irony is that NOW, there are a number of 3rd party rotary controllers around, albeit not in large numbers being all cottage industry level. And I hear there is going to be a new game made that can use a rotary. But that is now, and not relevant to commercial decisions that might have been made 15 years ago. Back then there was half an idea they might make one (and hence the code in T2K) but they never bothered. Which is ok with me, it gives me something to do after work
Edited by danny_galaga, Wed May 25, 2011 8:55 AM.