;existing line...
bne MoveDragon_6 ;2 Branch if not roaming
;bugfix
asl ;2 Roll back 1 bit left (and get rid of bit0)
sta $04,x ;5 ...And update
;continue with new lines (lda BatR+4, etc)...
That will give you nice, clean animation @ 2 frames when the dragon is marching around



















