Yep....
Zero 5 is friggin hard.... I used cheat codes to unlock some of the other levels to see exactly what I was missing and I wasn't too impressed.
The first level really impressed me and I was like "Cool music, graphics are OK." but tends to get hard (by control I think).
I haven't played BS for very long, but from what I seen it does push the Jag!
However, I think the true power lies in the Jaguar CD.
Just because you have so much more room and options available when it comes to CD. Loading times? If you know what your doing, I'm sure the times would be very short!
Aside from that, most games were programmed for the "MONEY" and not from the heart. What I don't understand is how someone can make a shitty game and expect to make some serious cash on it.... haha... I never understood that.
Jeff Minter obviously should have had more projects to follow T2K and D2K. He has this 'addictive' feel of games under him and it's a shame that Atari was always forcing speed to get a game done. He )imo( fed true soul into Atari.
Martin Brownlow should have seen the light of 2 more releases (MC3D programmer) Missile Command 3D may not seem like much, but I'm impressed with what he did in the time-frame given and how much he had to change the game and change it again, again and again.
(and still have time to code 2 other demos)
If I wanted to hire someone for a programming comapny, he would be one of my first 3 choices!
Supercross 3D should have been outlawed.
(at least until they can fix those bugs that slowed the system to a crawl)
You don't think their bugs? Oh wait, the game IS a bug... sorrry
Miracle Designs should have seen the light of another release for the Jag.
They had a solid base with Atari Karts and could have moved on to something much greater I think!
FFL coulda/shoulda/woulda been better if Atari hadn't pissed so many people off at the end of their time.... what a shame...
Rebellion should have been working hard on AvP2 CD right after the first AvP release. I'm can only imagine how awesome AvP2 "CD" could have been with the right amount of time and knowledge already behind AvP for the cart. I can see why they were busy with other projects though... and they did pay!
Jaguar VCS -2600 for the Jaguar/emu ?-
That should have been one of the first things Atari started working on for the Jaguar CD. 40+ Classic games released for a good price of $29.99.
Another, shoulda/coulda....
DOOM2 or Final DOOM for Jaguar CD should have hit it quickly too.
OMG.... Network errors can occur, because your place of loaction is hell.. or something along those LAME ASS LINES! haha..... wtf....
Area 51/Maximum Force could have been done on the Jag, lowered a bit for the platform and approaching it differently would have worked I feel.
Too late to even think about it, and.. .why?
Robinson's Requeim? Commander Blood... both should have been released. Blah.... I remember however, no one was really pushing the Commander Blood port... they had some videos going and etc setup, but the code was still needed worked on and it never went any further then that.
PHEAR should have been released.... but the bigger guys ATE the developers... (can't blame them...) Atari didn't want to pay for anything, regardless. I haven't even seen a video of this being played... 1 or 2 screenshots.... I want to see video footage of this game!

Sometimes I have to say "Nintendo Sucks" but then I'd be lying because I loved the NES. Ok , their way of business sucks, but whatever
Brett Hull Hockey CD should have been released right before FFL.
The game is DONE.... c'mon!
I think that's about all I can really scream about for the time being
To end... The Jaguar (95/96)was just about to start being "pushed" but... it got pushed so hard it fell off the damn edge and Atari busted
Clint Thompson