e1will, on Thu Mar 3, 2011 2:00 PM, said:
grafixbmp, on Thu Mar 3, 2011 1:01 PM, said:
What I would love to see in the future is for a Harmony Cart (not the melody) allow attachments to the USB port on it if it were ever possible. Like some simple network adapter (WiFi or otherwise), and 2 aditional controllers. This could allow for 4 player joystick games.

There's actually a sufficient range of inputs in the two joystick ports to handle four joysticks; you'd just need to custom-build them and code the game to understand the signals. You could even support more josyticks (six? eight?) with a little creativity.
--Will
How ever true that may be, every time a new controller, or amount of them would be added, They would be totaly custom to either the game itself, custom controllers and or clock cycles would get eat up with more elaborate methods of control.
Ex:
joysticks 1 or 2 have direct switches and action buttons.: minimal coding
paddles 2 or 4 charging caps, action button : moderate to considerable coding depending on amount used. Difficult because of time it takes for caps to discharge. Rotational knob stops at far ends.
Key pads 1 or 2 used. Other controls possible when just 1 is used. average to moderate coding Cross-reading the buttons take some time to process.
Driving controls Uses directional lines used for joysticks with action buttons: Average coding. Doing more than standard joysticks but quicker than paddles. Full rotational knob with no stops.
extended control setups
SEGA Genesis controls 1 or 2 Directional pad and 2 action buttons per controller: minimal coding, quite similar to joysticks
NES/ SNES controller. TONS of buttons! Needs adapter: average to moderate depending on type and amount but with this there is tons of button feedback
Anything beyond all this would require either custom controllers, and or custom adapters with likely few games that would use them. Can you say $$$?
Going through a game cart keeps the 2 native ports free for all regular controls and with a 'standardized' adapter to a game cart that just adds 2 additional ports just like the regular ones, then any of the normal controls would fit them.
The easier, more accessible something like this is, the more use it would get amongst developers with minimal cost to users and full open compatibility to most if not all standard 2600 controls.
So ports 3 and 4 could just feed through the harmony and each game just reads ports 1 and 2 like normal and 3 and 4 through the cart hardware.