Atari_Owl, on Sun Mar 13, 2011 5:37 AM, said:
Its difficult to understand why Highlander looks so primitive - there's really no reason why it had to.
It's a good bit more primitive than either some of the early, relatively poor examples of 3D on the Jag (I think Gorf mentioned that Checkered Flag or Club Drive may actually have been relying on Atari's poor GPU compiler).
Actually, it almost looks like they used the 68k to calculate the 3D with no use of the GPU at all... (just the 68k and blitter, I mean it's not really that far from stuff you might see on a 16 MHz Amiga or STe, or a 286 PC for that matter -probably not that different from Alone in the Dark running on fast 286 without wait states)
It wouldn't have been too out of place on the CD32 either.
WERY, on Sun Mar 13, 2011 2:12 PM, said:
kool kitty89, on Sat Mar 12, 2011 6:32 PM, said:
You mean total lack of camera angles, right? It's a 2D game with some added polygon models and sprites. (just prerendered BGs) In that respect it's like Alone in the Dark and the Jag CD's Highlander. (highlander probably should have had more empahssis on sprites/2D objects given how primitive the polygonal stuff ended up -it mostly looks sub alone in the dark)
Well lets say that it gets much better when that kind of game is 3D and either FPS or TPS
You mean 1st and 3rd person POV, right? Shooters are a different genre entirely from action/adventure type games. (you have some horror themed shooters too, but that's not what most the classic RE games are, or some others like the Silent Hill series)
It's closer to a game like Grimm Fandango with more of an action theme and less puzzles. (Silent Hill is more in between with a pretty heavy emphasis on exploration and puzzles)
Like how Tomb Raider isn't a 3rd person shooter either, but an action-adventure game more comparable to the 3D zelda games and such.

(also some platforming elements -but Zelda has a lot of that too)
Or why the metroid prime games aren't FPSs either. (they're action-adventure/puzzle games)
Many, many genres had a fair amount of prerendered still BG areas (including the N64 zelda games) up through most of last generation and occasionally in this generation as well. (and sometimes full realtime renderers with limited PoV more like prerendered games)
The likes of Resident Evil and Grimm Fandango really go back to Kings's quest with the same sort of still/animated BGs and moving a player a round the 2D environment. (then you had various 1st person graphic adventures as well, like later Zork games and the Myst series)
And you still have examples of that today with what Telltale is putting out among a few others.
That's one thing I like about the survival horror genre: many games focusing on the action-adventure and puzzle solving side of things. (I don't care much for the early RE games given the general lack of polish and weaker story -iirc not many good puzzles either- but that's what makes the better Silent Hill games so great and some others of the genre -even some of the FPS-oriented derivatives of the horror genre kept that going like with Bioshock -though that draws some elements from the classic System Shock games too, an earlier example of a 1st person game making good use of the adventure and puzzle elements, more like what Metroid Prime did too -action adventure/puzzle with added FPS elements and 1st person PoV)
Edited by kool kitty89, Mon Mar 14, 2011 4:15 PM.