It has always been a problem for me to immerse myself in the world of the goody-goody hero. It's kept me from completing/enjoying a high percentage of 'omg bezt RPG evar' games. (Chrono Trigger comes immediately to mind)
I'll personally take the standard amnesiac-based plot over anything from the Dudley Do-Right school of game design any day. Just once, I'd really like a sea/air/space pirate RPG of some kind. One where 'loot' isn't just a menu option somewhere, but one where I can hear the cries of the innocent as I slaughter their families (or worse). ...but that's just me.
I guess I'm a fan of the open-ended western RPG, but most aren't really open-ended. They have a 'screwing around' area and a 'real plot here' space, which usually involves being nice to some folks for no reason.
Oh, and if you're looking for recommendations, Dreamweb is a favorite of mine. It's a very challenging point and click adventure where you play a serial killer. It got very poor reviews, but I give it an A+. It's one of the few games I've played that does murder correctly.
Edited by Reaperman, Mon Mar 7, 2011 12:07 PM.