Vic George 2K3, on Fri Apr 22, 2011 6:22 AM, said:
Just hearing about the controller change makes me wonder if Nintendo is really giving up on motion-control games (given the amount of bad games released for the Wii that use motion-control) or even making a game system that anyone can potentially get into and enjoy.
Offering a new controller that is more hardcore-gamer-oriented shows what Nintendo has apparently realized: Casual gamers cannot be trusted to buy up Nintendo's next console like they did with the Wii. Grandma enjoyed the bowling game in Wii Sports years ago, but she's not likely to buy (or even play with) Nintendo's next console, even if Nintendo was to keep the existing Wiimote. That ship has sailed, and it would be foolish of Nintendo to think that they can count of the loyalty of casual gamers for the long term.
Truth is, Nintendo created the Wii as a console that can appeal to everyone in the family, from youngest to oldest. But the real target audience of the Wii has always been kids. Kids grow up, and they demand more in terms of gaming experience. So by having a new controller that is more like the competitor's controller (while still offering support for Wiimote gaming) and boasting a console with much higher tech specs, Nintendo is positioning itself as a company that caters to both casual and hardcore gamers. So even if casual gamers lose interest in the long run, Nintendo can still maximize its profits by playing both fields.
Also, many third-party developers and publishers have been giving the Wii the brush-off because of its lower graphical capabilities, and because they had to adapt whatever game they wanted to do to the Wiimote. With Nintendo's new console, those arguments are thrown out the window: Games can look as good on the TV screen (and be as complex as designers want them to be) as games for the 360 and PS3. I'd say third-party companies have good reason to rejoice.
Pretty smart, Nintendo.













