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Checkered Flag controls


27 replies to this topic

#26 GKC OFFLINE  

GKC

    Stargunner

  • 1,085 posts

Posted Sat Mar 26, 2011 12:23 AM

View Postavanteproject, on Tue Mar 22, 2011 10:49 AM, said:

Do people find Checkered Flag's controls THAT bad? I've had no problems with them!

They're bad especially when compared to Virtua Racing on the 32x but I am able to get a pretty good pattern going and can find my way around the tracks. How much of that is luck, I don't know. It seems to me that when racing against the computer that even despite crashing and rolling your vehicle often that you can still keep pace with the rest of the field.

Edited by GKC, Sat Mar 26, 2011 12:23 AM.


#27 remowilliams OFFLINE  

remowilliams

    Quadrunner

  • 8,642 posts
  • Location:Detonation Boulevard

Posted Sat Mar 26, 2011 10:40 AM

View PostGaztee, on Wed Mar 23, 2011 5:10 PM, said:

I actually tried VR on the 32x for the first time today & I can now see what they were 'TRYING' to do with CF!

VR on the 32x is fantastic, and a reason by itself to own that system. CF is the polar opposite... :D

#28 kool kitty89 OFFLINE  

kool kitty89

    River Patroller

  • 2,376 posts
  • Location:San Jose, CA

Posted Mon Apr 18, 2011 1:10 AM

View PostGKC, on Sat Mar 26, 2011 12:23 AM, said:

View Postavanteproject, on Tue Mar 22, 2011 10:49 AM, said:

Do people find Checkered Flag's controls THAT bad? I've had no problems with them!

They're bad especially when compared to Virtua Racing on the 32x but I am able to get a pretty good pattern going and can find my way around the tracks. How much of that is luck, I don't know. It seems to me that when racing against the computer that even despite crashing and rolling your vehicle often that you can still keep pace with the rest of the field.
I'd say they're pretty bad compared to Stunt Race FX on the SNES . . .




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