I'm a batari Basic user, but that really doesn't matter that much for this question. When I can't create a sound I need on my own, it would be nice to extract sound effect data that almost meets my requirements from a classic game and play with it until it sounds the way I want. Some sound effects can be recreated by ear, but other sound effects are hard for me to figure out.
So is it possible to extract sound effect data from classic games? If so, how? (I know very little about assembly language.)















