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Multisprite Kernel


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#1 Master_Programmer OFFLINE  

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Posted Thu Mar 31, 2011 9:57 AM

F:\bb>2600bas MB.bas
2600 Basic compilation complete.
DASM V2.20.07, Macro Assembler ©1988-2003
bytes of ROM space left in bank 1
bytes of ROM space left in bank 2
bytes of ROM space left in bank 3
bytes of ROM space left in bank 4
bytes of ROM space left in bank 5
bytes of ROM space left in bank 6
bytes of ROM space left in bank 7
--> pfread f3ae
bytes of ROM space left in bank 8
3701 bytes of ROM space left in bank 1
3621 bytes of ROM space left in bank 2
3313 bytes of ROM space left in bank 3
3757 bytes of ROM space left in bank 4
3796 bytes of ROM space left in bank 5
3796 bytes of ROM space left in bank 6
3796 bytes of ROM space left in bank 7
2217 bytes of ROM space left in bank 8
3701 bytes of ROM space left in bank 1
3621 bytes of ROM space left in bank 2
3313 bytes of ROM space left in bank 3
3757 bytes of ROM space left in bank 4
3796 bytes of ROM space left in bank 5
3796 bytes of ROM space left in bank 6
3796 bytes of ROM space left in bank 7
2217 bytes of ROM space left in bank 8
--- Unresolved Symbol List
PF2pointer 0000 ???? (R )
PF1pointer 0000 ???? (R )

Fatal assembly error: Source is not resolvable.



Ummmm.....some help please?

i just need to know what the heck the error is trying to tell me. O_O

#2 Random Terrain ONLINE  

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Posted Thu Mar 31, 2011 12:50 PM

Did you look at this section yet:

http://www.randomter...nds.html#pfread

#3 Master_Programmer OFFLINE  

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Posted Fri Apr 1, 2011 5:53 PM

View PostRandom Terrain, on Thu Mar 31, 2011 12:50 PM, said:

Did you look at this section yet:

http://www.randomter...nds.html#pfread

i had already read that.

what i need to know, is what the error means.

#4 Random Terrain ONLINE  

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Posted Fri Apr 1, 2011 10:07 PM

View PostMaster_Programmer, on Fri Apr 1, 2011 5:53 PM, said:

View PostRandom Terrain, on Thu Mar 31, 2011 12:50 PM, said:

Did you look at this section yet:

http://www.randomter...nds.html#pfread

I had already read that.

What I need to know is what the error means.
I don't know what every error means, but I do know that you'll probably get an error if you try to use the multisprite kernel without using something like inline pfread_msk.asm (in the correct bank if you are making a bank-switched game).

#5 Master_Programmer OFFLINE  

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Posted Sat Apr 2, 2011 8:43 AM

View PostRandom Terrain, on Fri Apr 1, 2011 10:07 PM, said:

View PostMaster_Programmer, on Fri Apr 1, 2011 5:53 PM, said:

View PostRandom Terrain, on Thu Mar 31, 2011 12:50 PM, said:

Did you look at this section yet:

http://www.randomter...nds.html#pfread

I had already read that.

What I need to know is what the error means.
I don't know what every error means, but I do know that you'll probably get an error if you try to use the multisprite kernel without using something like inline pfread_msk.asm (in the correct bank if you are making a bank-switched game).

i did.
i put inline pfread_mks.asm in the last bank(AKA bank 8 )

Edited by Master_Programmer, Sat Apr 2, 2011 8:43 AM.


#6 Random Terrain ONLINE  

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Posted Sat Apr 2, 2011 10:01 AM

Maybe someone who has messed around with the multisprite kernel will pop in and help here. I never messed with it because there are too many limitations. I hoped that a better version of bB would eventually show up where we could have more multicolored sprites with an asymmetric playfield and now it's almost finished. I hope batari will have the time to fix up the beta version soon so it will become an official release. I can't wait to start using it.

#7 RevEng OFFLINE  

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Posted Sat Apr 2, 2011 10:50 AM

The error itself isn't all that meaningful. MP, can you post the .bas?




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