Thanks for feedback.
Yeah, the drop shadow looks rather common, not all that slick, a bit retro actually, I even went and checked out the old "A-maze-ing" cartridge (PHM 3030), but that's something else.
Eh, "reflection" like in mirror/water reflection ?
Yep, some of the games I've looked at have a tiny version (image) displayed, and at a later stage in the individual puzzle, will often suggest what the hidden image might be - like if it's an umbrella or a house.
I think I'll try and stick with something simple and maybe/hopefully slick instead of something at first impressive, but maybe a bit distracting to the eye while playing. Well, actually the grid itself takes one color, so I think that would only leave room for vertical gradients. On the other hand, the grid could be left out, if all 3 "states" (free, taken and marked) help create the grid illusion. Again the cursor only moves in a grid. The "free" could be all one color, no grid. Alignment could then be a minor issue, feature or challenge. Might be an idea for different "sets" of colors and graphics.
I would definitely like some jolly music. Soundeffects might be an option. First priority though will be to get the game playable (at least meeting the deadline). Have to take a look at Tursi's music to soundlist tool (my own projects in this respect have stalled somewhat).
I think I might be adding a "time bar". When time runs out the puzzle will clear, and you have to start all over - very annoying. I could use the 9901 timer, but will use the frame update rate. This will have the effect of stressing 60Hz users more than 50Hz. Love that.
Other than that at least an end-of-game "show" would be nice.
Edited by sometimes99er, Sun Apr 3, 2011 2:26 AM.