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would that work? Mortal Kombat on the Lynx


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#1 Tempest2k OFFLINE  

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Posted Sun Apr 3, 2011 2:39 AM

Hi guys.

Would that work if you crack the Game Gear version of Mortal Kombat, In some way.

So you can play it on the Lynx? It would be interesting.

#2 GroovyBee OFFLINE  

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Posted Sun Apr 3, 2011 2:51 AM

View PostTempest2k, on Sun Apr 3, 2011 2:39 AM, said:

Would that work if you crack the Game Gear version of Mortal Kombat, In some way.

So you can play it on the Lynx? It would be interesting.

The Game Gear has a Z80 CPU which isn't the same as the Lynx's 6502 so it'd be a complete rewrite.

#3 high voltage OFFLINE  

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Posted Sun Apr 3, 2011 6:02 AM

Since Lynx games were written on the Amiga computer, you could just convert the Amiga version of MK.

#4 GroovyBee OFFLINE  

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Posted Sun Apr 3, 2011 6:52 AM

View Posthigh voltage, on Sun Apr 3, 2011 6:02 AM, said:

Since Lynx games were written on the Amiga computer, you could just convert the Amiga version of MK.

68000 to 6502 is even worse to convert. Lynx development on the Amiga would require the use of a 6502 cross assembler application.

#5 Kumimono OFFLINE  

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Posted Fri Apr 8, 2011 9:40 AM

Wondering, if you had the source code for Amiga MK, plus the development environment for Lynx... Lot of work, anyway.

Hmmm, didn't the NES have a 6502 too? Let's convert some Mario games instead. (I joke.)

#6 GroovyBee OFFLINE  

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Posted Fri Apr 8, 2011 10:26 AM

View PostKumimono, on Fri Apr 8, 2011 9:40 AM, said:

Wondering, if you had the source code for Amiga MK, plus the development environment for Lynx... Lot of work, anyway.

You could write a PC based application that converts each 68000 instruction into a sequence of 6502 instructions automatically and flags up the ones that it can't handle (for whatever reason). However, the end result will more than likely be very slow, potentially buggy and will not make the best use of the target machine. In my opinion, by the time you've done the conversion tool and got it going you could probably be a long way into developing a new game from scratch in the same time frame.

#7 108 Stars OFFLINE  

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Posted Fri Apr 8, 2011 11:28 AM

There's hopefully a better fighting game coming to Lynx anyway. :)

Edited by 108 Stars, Fri Apr 8, 2011 11:29 AM.


#8 Atari_afternoon OFFLINE  

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Posted Fri Apr 8, 2011 1:15 PM

Yes, I remember a screenshot by matashen in the "current Lynx projects sticky"...

#9 108 Stars OFFLINE  

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Posted Fri Apr 8, 2011 1:44 PM

Indeed, that is World Karate Championship. But matashen also agreed to do a more modern style fighter with me afterwards, with special moves etc... that is the project closest to my heart.^^

#10 adfot1 OFFLINE  

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Posted Sat Apr 9, 2011 4:03 AM

Pit Fighter does me just fine even though its bloody awful

#11 108 Stars OFFLINE  

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Posted Fri May 6, 2011 4:06 PM

Hereīs an old Aprilīs fools, there should be a ROM out there too, but I canīt find it. The ROM only has still pics, itīs a slideshow.

Posted Image

But actually this could work; the idea was to change the character palettes for every background, so the game could make the best of the small palette with every combination of characters and backgrounds.

The image here is sadly a JPEG, so many colors are added due to the fugly compression, but it gives a good idea how a low color MK could look on Lynx.

#12 bohoki OFFLINE  

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Posted Wed May 11, 2011 4:41 PM

id much rather have a samurai shodown that would take advantage of the scaling

#13 108 Stars OFFLINE  

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Posted Thu May 12, 2011 5:41 AM

Maybe 2012 or 2013 will be the year for something like that, even if itīs not exactly Samurai Shodown. ;)

#14 ATARI7800fan OFFLINE  

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Posted Thu May 12, 2011 11:59 AM

View Post108 Stars, on Thu May 12, 2011 5:41 AM, said:

Maybe 2012 or 2013 will be the year for something like that, even if itīs not exactly Samurai Shodown. ;)

interesting, I wonder what it could be.




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