Jump to content



1

Jag Sound Capabilities


37 replies to this topic

#26 sd32 OFFLINE  

sd32

    Moonsweeper

  • 285 posts
  • Location:Mexico

Posted Sun May 13, 2012 1:21 AM

So i guess that its really not worth it, to really try to push the Jag with an FM engine, if its only gonna be a bit better than the Genesis.
At least there were some good examples of sound engines, like Super Burnout.
The Jag and 3DO are always compared in terms of graphics, but i wonder how they compare to each other when it comes to sound. Was the 3DO soundchip comparable to the Jags, in terms of capabilities?

#27 Jag_Slave OFFLINE  

Jag_Slave

    Moonsweeper

  • 390 posts
  • Location:Kansas

Posted Wed May 16, 2012 8:47 PM

Just waiting for the day when we can run cd music again. Im ready to party when it does! Would help not only myself, but every dev group out there :)

#28 Lynxpro OFFLINE  

Lynxpro

    Moonsweeper

  • 444 posts

Posted Wed May 16, 2012 10:19 PM

View PostGT Turbo, on Tue May 8, 2012 4:09 AM, said:


Look a this video :



Amiga sound is empty.

All this post is a personnal view, i love Genesis sytem too :) even Amiga one (a little bit less but too ) so please don't start a flamme war thanks ;)

GT Turbo


The ST version sounds a lot more aggressive whereas the Amiga version sounds rather effeminate. But it didn't appear that they were done by the same artist so I don't think it's really a fair comparison. This is like Trent Reznor vs. John Tesh.

#29 ggn OFFLINE  

ggn

    Moonsweeper

  • 443 posts
  • Location:Athens, Greece

Posted Wed May 16, 2012 11:07 PM

View PostLynxpro, on Wed May 16, 2012 10:19 PM, said:

But it didn't appear that they were done by the same artist

HOL and Mobygames say it's the same. After all, since Jochen spent lots of time making a cross-platform format (TFMX) for writing music, it'd be silly to let other people do the music :)

#30 GT Turbo OFFLINE  

GT Turbo

    Moonsweeper

  • 362 posts
  • Location:Alsace, France

Posted Thu May 17, 2012 1:25 AM

View Postggn, on Wed May 16, 2012 11:07 PM, said:

View PostLynxpro, on Wed May 16, 2012 10:19 PM, said:

But it didn't appear that they were done by the same artist

HOL and Mobygames say it's the same. After all, since Jochen spent lots of time making a cross-platform format (TFMX) for writing music, it'd be silly to let other people do the music :)

Ggn answered for me :)

GT :)

#31 Chilly Willy OFFLINE  

Chilly Willy

    Moonsweeper

  • 316 posts
  • Location:The Land of Enchantment

Posted Thu May 17, 2012 11:00 PM

View PostLynxpro, on Wed May 16, 2012 10:19 PM, said:

View PostGT Turbo, on Tue May 8, 2012 4:09 AM, said:

Look a this video :



Amiga sound is empty.

All this post is a personnal view, i love Genesis sytem too :) even Amiga one (a little bit less but too ) so please don't start a flamme war thanks ;)

GT Turbo


The ST version sounds a lot more aggressive whereas the Amiga version sounds rather effeminate. But it didn't appear that they were done by the same artist so I don't think it's really a fair comparison. This is like Trent Reznor vs. John Tesh.

The ST is clearly mono, and sounds unfiltered. The Amiga is clearly stereo and sounds filtered. The mono music on the ST adds channels together to help the base, while the Amiga is spread over two channels. Add the unknown filtering and you have the differences in the two.

#32 Crazyace ONLINE  

Crazyace

    Stargunner

  • 1,012 posts
  • Location:London / HK / Tokyo / San Fransisco

Posted Fri May 18, 2012 1:12 AM

The ST version sounds good in the title sequence - but in the actual game it sounds really muffled compared to the Amiga version. ( Makes sense, as you can allocate more cpu time to run the sample player at a higher frequency )

( Also is this ST or STe? as that would make a big difference to the quality of the audio )

#33 GT Turbo OFFLINE  

GT Turbo

    Moonsweeper

  • 362 posts
  • Location:Alsace, France

Posted Fri May 18, 2012 2:11 AM

View PostChilly Willy, on Thu May 17, 2012 11:00 PM, said:

The ST is clearly mono, and sounds unfiltered. The Amiga is clearly stereo and sounds filtered. The mono music on the ST adds channels together to help the base, while the Amiga is spread over two channels. Add the unknown filtering and you have the differences in the two.

I'm no talking about stereo but what the sounds like. You can add all filters you want, you can't do with a 'sampler player' all things you can do with the Yamaha. A very little example (In 128 bytes !) :





And when you type amiga 128 byte song on youtube you finish on Gwem (Atari ST demo!!), it's very more difficult to play a music in 128 bytes on amiga. You can play sample with the Yamaha, but it's a little bit more difficult to emulate the Yamaha with Paula. With the Yamaha you can generate song and not just play or recalculate them. That's the difference.

After it's like people love their songs, personnaly i love this kind of sound because, you have a new 'instrument' on each music, not like on amiga, where people always use the same sample bank and lot of songs sound like another one. I love some modules too, example Sectornotfound in Reboot's Superfly ( ), because this module is different from a lot of amiga modules i have heard, sample i haven't heard before and a feeling, a spirit.

So the only important thing is we love music so don't stop it !! (Even if it' s an amiga module ;) )

GT :)

#34 DrTypo OFFLINE  

DrTypo

    Star Raider

  • 63 posts
  • Location:Paris, France

Posted Fri May 18, 2012 3:49 AM

View PostGT Turbo, on Fri May 18, 2012 2:11 AM, said:

I'm no talking about stereo but what the sounds like. You can add all filters you want, you can't do with a 'sampler player' all things you can do with the Yamaha. A very little example (In 128 bytes !) :

Indeed you can't do with a sample player the things you can do with the Yamaha.
However the WoD intro song isn't a good example of this since in both cases (ST & Amiga) it is sample based. As Chilly Willy said, the ST version seems better because it's in mono ( which is better for the bass).
Also the ST version uses a lower sampling rate and is more grainy (a side effect of the trick used to make the Yamaha play samples). This is what makes the ST version sounds "deeper" and "more aggressive".
The Amiga version is too clean.
It's a bit like old vinyl record vs CD.

#35 CyranoJ OFFLINE  

CyranoJ

    Dragonstomper

  • 767 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Fri May 18, 2012 3:51 AM

Or just load our Falcon patched version, and have BOTH sets of music ;-)

#36 LinkoVitch OFFLINE  

LinkoVitch

    Stargunner

  • 1,955 posts
  • Location:Manchester UK

Posted Fri May 18, 2012 3:53 AM

However, more proof that Atari is where it is at. The Amiga has Paula which essentially does everything for you and is, easy mode playback.. Only Atari kids hav ethe mad skillz and soul to get ossum sounds out of audio hardware in hardmode.. none of this pussy Amiga Paula hax rubbish for us Atari kids.. RRRAAAAARRRRRRR!!! :D :D :D

Atari.. why make life easy!

:D

#37 Lynxpro OFFLINE  

Lynxpro

    Moonsweeper

  • 444 posts

Posted Fri May 18, 2012 7:55 AM

View PostCyranoJ, on Fri May 18, 2012 3:51 AM, said:

Or just load our Falcon patched version, and have BOTH sets of music ;-)

Too bad that couldn't be done to improve Shadow of the Beast... man, the ST version stinks... [compared to the Amiga version]...

#38 ggn OFFLINE  

ggn

    Moonsweeper

  • 443 posts
  • Location:Athens, Greece

Posted Fri May 18, 2012 11:43 AM

View PostLynxpro, on Fri May 18, 2012 7:55 AM, said:

View PostCyranoJ, on Fri May 18, 2012 3:51 AM, said:

Or just load our Falcon patched version, and have BOTH sets of music ;-)

Too bad that couldn't be done to improve Shadow of the Beast... man, the ST version stinks... [compared to the Amiga version]...

It could, but we couldn't be bothered :P




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users