PacManPlus Posted April 5, 2011 Share Posted April 5, 2011 Hi Guys: Quick WIP, A breakout game called 'CrazyBrix'. Being that I abandoned 'PinOut', I took what I did do and applied it here. There still will be 32 screens when I'm done, and I want to add something new and different to it, but I don't know what yet. Left difficulty switch toggles between joystick and paddles, and the paddles go in the right port. This is a VERY early WIP with only two playable screens. Put this on a CCII for an interesting High Score display for all of you HSC buffs out there. (Obviously you have to enter some scores first to see the display) I think it may have to be renamed to 'CRZYBRIX' (or some 8-letter derivative) for the CCII "7800: Crazy Brix WIP CRZYBRIX HSC_16K HSC" Bob 2 Quote Link to comment Share on other sites More sharing options...
lucifershalo Posted April 5, 2011 Share Posted April 5, 2011 it looks cool it will be paddle controlled, I suppose? Quote Link to comment Share on other sites More sharing options...
mimo Posted April 5, 2011 Share Posted April 5, 2011 it looks cool it will be paddle controlled, I suppose? Left difficulty switch toggles between joystick and paddles, and the paddles go in the right port. Quote Link to comment Share on other sites More sharing options...
lucifershalo Posted April 5, 2011 Share Posted April 5, 2011 it looks cool it will be paddle controlled, I suppose? Left difficulty switch toggles between joystick and paddles, and the paddles go in the right port. oops didnt read the whole text was too impatient to test it Quote Link to comment Share on other sites More sharing options...
Nerf Herder73 Posted April 5, 2011 Share Posted April 5, 2011 (edited) Being that I abandoned 'PinOut', I took what I did do and applied it here. ... I want to add something new and different to it, but I don't know what yet. Too bad that PinOut ran into trouble after looking so good. I liked the idea of a game inspired by the Bee/Q series. - One idea might be to have the game start out with Breakout-style play for the first couple of levels. Gradually, obstacles and bonus elements like those in the Bee/Q series could be added. - The 32 levels could be broken up into chapters with 8 level dedicated to variations of each game (Breakout, Bombee, CutieQ and GeeBee). The game can rotate every 2 levels to keep players engaged earlier Edited April 5, 2011 by Nerf Herder73 Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 6, 2011 Share Posted April 6, 2011 Looks great as usual, PMP. I love the High-score-screen. Hopefully it won't break your balls this time. Allan Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 6, 2011 Author Share Posted April 6, 2011 Thanks guys Allan - I thought you'd get a kick out of that High Score screen. I meant to PM you about it, but AA says you aren't accepting PMs @Nerf Herder73 - I should mention that I'm trying to keep this game at 16K That being said, here's boards 1-4 (and some bugfixes): (I really need a level editor, or this is going to take forever) Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 6, 2011 Share Posted April 6, 2011 (I really need a level editor, or this is going to take forever) I've used Tile Studio for years :- http://tilestudio.sourceforge.net It has its quirks so save your work often . It has its own built in script language for getting the data into a format that is useful for your game. If you need a hand with that, then let me know. Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 7, 2011 Author Share Posted April 7, 2011 Thanks, GB - I'll check it out Quote Link to comment Share on other sites More sharing options...
Nerf Herder73 Posted April 7, 2011 Share Posted April 7, 2011 @Nerf Herder73 - I should mention that I'm trying to keep this game at 16K Yipes! Sorry, PMP. I took "something new and different" too far there. Thankfully, I didn't mention the addition of "boss" levels. This is already off to a great start. I haven't reached the 4th level yet, but I like the brick patterns. I like the touch of the light effect moving across the bricks. Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 7, 2011 Share Posted April 7, 2011 Allan - I thought you'd get a kick out of that High Score screen. I meant to PM you about it, but AA says you aren't accepting PMs Can you even do that? I didn't shut anything off. It's not full either. Allan Quote Link to comment Share on other sites More sharing options...
AtariNerd Posted April 7, 2011 Share Posted April 7, 2011 Woosh - off to a great start! Great work, as I always predictably say, PMP. (I'm an enthusiast, I tend to enthuse) Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 7, 2011 Author Share Posted April 7, 2011 Hey Allan: I'd take this to PMs, but unfortunately... this is the message I get when I try to PM you (no matter how I do it): Maybe I should alert Al? Thanks, Bob @AtariNerd - thanks! Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted April 7, 2011 Share Posted April 7, 2011 Excited to try! Anyone have the HSC16K bank file? I don't and the only thing Bing turned up was this thread. Quote Link to comment Share on other sites More sharing options...
mimo Posted April 7, 2011 Share Posted April 7, 2011 any screen shots available? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 7, 2011 Share Posted April 7, 2011 Excited to try! Anyone have the HSC16K bank file? I don't and the only thing Bing turned up was this thread. Try HSC_16K instead Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 7, 2011 Author Share Posted April 7, 2011 Excited to try! Anyone have the HSC16K bank file? I don't and the only thing Bing turned up was this thread. Try HSC_16K instead oops... First post fixed. @mimo - I'll post screen shots tonight when I get home from work. Thanks! Bob Quote Link to comment Share on other sites More sharing options...
mimo Posted April 7, 2011 Share Posted April 7, 2011 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted April 7, 2011 Share Posted April 7, 2011 Nice work, Bob! Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted April 7, 2011 Share Posted April 7, 2011 (I really need a level editor, or this is going to take forever) Mappy is something I've used quite a bit - worth a look, it might be useful for you if Mark's suggestion doesn't work out. Quote Link to comment Share on other sites More sharing options...
HammR25 Posted April 7, 2011 Share Posted April 7, 2011 The first time I played using whatever the default game settings are with a joystick when I completed the game I magically already had a high score with the initials I usually use. Is that on purpose? Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 7, 2011 Author Share Posted April 7, 2011 Thanks guys! @HammR25 - It isn't supposed to show a high score unless you put one in... I was thinking maybe the ID bytes I used were already taken (I use $0A,$01 for this game), but I looked through the High Score Cart Values thread (in the 7800 programming forum) and it doesn't seem to clash with anything else. Maybe it's an Anomaly.... Just out of curiosity, can you take a screenshot? Also - has anyone else noticed this? Thanks, Bob Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 7, 2011 Author Share Posted April 7, 2011 Screenshots, as promised: 3 Quote Link to comment Share on other sites More sharing options...
PAC MAN FEVER Posted April 7, 2011 Share Posted April 7, 2011 Screenshots, as promised: Attached thumbnail(s) Wow thats so cool cant wait to play it Quote Link to comment Share on other sites More sharing options...
mimo Posted April 7, 2011 Share Posted April 7, 2011 pretty Quote Link to comment Share on other sites More sharing options...
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