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Atari 5200 Ultimate SD Cartridge ROMS Project


35 replies to this topic

#1 Chuplayer OFFLINE  

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Posted Tue Apr 5, 2011 6:30 PM

This particular post may not be up to date due to the restricted editing permissions on AtariAge. Please look further down in the topic for the most up to date information.

I figured I'd start this as sort of a sister project to the manual project in another thread.

I scrounged together all the 5200 ROMs I could find and organized them. This is my first pass at organizing them, so I'm sure there are errors and duplicates. I'm already certain that there are some duplicates between the three folders of this zip file, but perhaps those could get worked out later.

The first folder is "5200 other". It contains homebrews, a bunch of 8-bit conversions, and other oddities.

The second folder is "5200 regular". This contains commercial releases.

The third folder is the recent set of conversions Classics posted. It is exactly the same as his upload, but it is simply included here for completeness's sake.

One of the reasons I call this the sister project to the manual project is that it would be a good idea to make their filenames the same (except for the extensions, of course) so a package of manuals can be uploaded that can be compatible with the package of ROMs. I believe the same thing can be accomplished for screenshot files.

In addition, I believe it would be a good idea to standardize the notation for conversions and demos. I did not go out of my way to standardize them in this first upload, but having a notation scheme that is compact and concise would be for the best so the filenames can all appear on the cart's menu screen without running off of the screen. Perhaps something like (conv) and (demo), or maybe to even further shorten the filenames, CONV and DEMO could be used.

Unfortunately, I wasn't exactly being careful in recording the specific details of certain hacks, particularly some Pac-Man hacks. If anybody wants to fill in the blanks, be my guest.

And if I'm missing certain ROMs, please point me in the direction of where to get them so I can add them to the file.

This upload may also contain non-working ROMs. I experienced problems running Jumpman Jr. and one of the Pac-Man hacks myself. If anybody finds any more instances of nonworking ROMs, please let me know, but I don't intend this topic to turn into a non-working ROM discussion. I believe I may start another topic about that. (Jumpman Jr. in particular is really giving me problems.)

ZIP file is located here. I cannot attach it because I can't keep a ZIP file below 2MB.

#2 Chuplayer OFFLINE  

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Posted Tue Apr 5, 2011 6:34 PM

One of my biggest resources was this topic: http://www.atariage....hl__conversions

#3 doctorclu OFFLINE  

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Posted Tue Apr 5, 2011 7:47 PM

View PostChuplayer, on Tue Apr 5, 2011 6:30 PM, said:


ZIP file is located here. I cannot attach it because I can't keep a ZIP file below 2MB.

How about the solution attached? :)

Attached Files



#4 tjb OFFLINE  

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Posted Tue Apr 5, 2011 9:14 PM

Thanks for sharing! Now if we could just get Al to release the 5200 Sinistar ROM...

tjb

#5 Greg2600 OFFLINE  

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Posted Thu Apr 7, 2011 8:15 PM

Not sure if you were supposed to give out the Beef Drop SD?

One thing I'll say is that the 5200 community is blessed with guys like Steve/classics, Ken Siders/kenfused, Wratchild, and Bob/PacManPlus, who have done so many conversions and released them free. Beats having to fiddle with an Atari 800!! Whereas the Colecovision community releases are almost 100% sales of cart-only.

#6 Official Ninja OFFLINE  

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Posted Fri Apr 8, 2011 7:18 AM

View PostGreg2600, on Thu Apr 7, 2011 8:15 PM, said:

One thing I'll say is that the 5200 community is blessed with guys like Steve/classics, Ken Siders/kenfused, Wratchild, and Bob/PacManPlus, who have done so many conversions and released them free. Beats having to fiddle with an Atari 800!! Whereas the Colecovision community releases are almost 100% sales of cart-only.

So true. We as 5200 fans and users are very lucky for the hard work these talented people do.

Also true for the colecovision. If the Pacman collection rom was available, I might actually keep my CV hooked up for more than 2 days every 6 months. Then you see the new Smurf game and I'd really like to play it, but I just can't throw my money around at every classic gaming thing I want to get. (Right now I'm doing that with A8 computers)Plus if the roms never get released and you happen to miss a limited run of carts for a home-brew, your shit out of luck!

#7 akator OFFLINE  

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Posted Fri Apr 8, 2011 1:53 PM

Thanks for this thread... there's some games I didn't know were converted. More reasons to fire up the 5200 :)

#8 jetset OFFLINE  

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Posted Sun Apr 10, 2011 9:31 AM

View Posttjb, on Tue Apr 5, 2011 9:14 PM, said:

Thanks for sharing! Now if we could just get Al to release the 5200 Sinistar ROM...

tjb

Well that answers my question. Glad I have the cart at least.

#9 mckafka99 OFFLINE  

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Posted Sun Apr 10, 2011 2:08 PM

When using the 128-1 USB cart, what does it mean when you get the following when dropping a rom file on a slot in the 5200 Multi Cart Studio Software - "Error loading rom <ROM> for slot #<SLOT)>, I/O error 103"?

(btw - I know this is mainly an SD cart thread but seemed better posting here then resurrecting years old threads)

Edited by mckafka99, Sun Apr 10, 2011 2:09 PM.


#10 classics OFFLINE  

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Posted Sun Apr 10, 2011 2:29 PM

View Postmckafka99, on Sun Apr 10, 2011 2:08 PM, said:

When using the 128-1 USB cart, what does it mean when you get the following when dropping a rom file on a slot in the 5200 Multi Cart Studio Software - "Error loading rom <ROM> for slot #<SLOT)>, I/O error 103"?

(btw - I know this is mainly an SD cart thread but seemed better posting here then resurrecting years old threads)

Unqualfied I/O errors usually are the result of permission problems after the file is already open.

This can be caused by anti-virus software that interferes with file i/o operations. Try disabling any anti-virus or other security software that might be hooking the file i/o routines.

Also try copying the file to another location, then loading the copy. Right click the new file and select Properties, then make sure it is not marked as Hidden, System or Read-Only.

Steve

#11 mckafka99 OFFLINE  

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Posted Sun Apr 10, 2011 2:37 PM

Perfect! Thanks for the quick response - it was 'Read Only' setting on the files in question causing my problems.

#12 Official Ninja OFFLINE  

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Posted Mon Apr 11, 2011 4:54 AM

Anyone try the Frogger hack for no button press? Wow.... with a stock controller the frog just hauls ass and is hard to stop. I was laughing my ass off. So now I see why they made the original the way they did. If you have something like a masterplay or redemtion this hack is fantastic though. :)

#13 KevinMos3 OFFLINE  

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Posted Mon Apr 11, 2011 7:15 AM

View Posttjb, on Tue Apr 5, 2011 9:14 PM, said:

Thanks for sharing! Now if we could just get Al to release the 5200 Sinistar ROM...
He said that he would. Maybe it slipped his mind or maybe he's been too busy and hasn't gotten around to it yet.

#14 RangerG OFFLINE  

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Posted Mon Apr 11, 2011 9:11 AM

Thanks for organizing the roms DoctorClu. Well, now I need to get the 5200 SD cart :-). It is just too practical with everything in three easy to use groups.

#15 Official Ninja OFFLINE  

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Posted Tue Apr 12, 2011 5:05 AM

View Postdoctorclu, on Tue Apr 5, 2011 7:47 PM, said:

View PostChuplayer, on Tue Apr 5, 2011 6:30 PM, said:


ZIP file is located here. I cannot attach it because I can't keep a ZIP file below 2MB.

How about the solution attached? :)

Hi Clu ;-)

There is a pac-man speed hack in there that is an ATR, like an 8-bit disk image. I renamed it .bin but it didn't load from the SD cart. Is that file in there by error or what? I'm enjoying the ms. pac-man with the speed hack and was hoping this was the same for pac-man.

Thanks!

#16 Chuplayer OFFLINE  

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Posted Tue Apr 12, 2011 3:46 PM

View PostOfficial Ninja, on Tue Apr 12, 2011 5:05 AM, said:

View Postdoctorclu, on Tue Apr 5, 2011 7:47 PM, said:

View PostChuplayer, on Tue Apr 5, 2011 6:30 PM, said:


ZIP file is located here. I cannot attach it because I can't keep a ZIP file below 2MB.

How about the solution attached? :)

Hi Clu ;-)

There is a pac-man speed hack in there that is an ATR, like an 8-bit disk image. I renamed it .bin but it didn't load from the SD cart. Is that file in there by error or what? I'm enjoying the ms. pac-man with the speed hack and was hoping this was the same for pac-man.

Thanks!
I must have put it in there by accident. I'll take it out in the next revision.

#17 Wrathchild OFFLINE  

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Posted Thu Apr 21, 2011 10:07 AM

Another conversion to the cause! :cool:

I'm putting it here as I've currently not got access to update my webpage.
To all appearances it plays well, but let me know if any alternative key settings could be used.

Regards,
Mark

Attached Files



#18 Allan OFFLINE  

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Posted Thu Apr 21, 2011 1:06 PM

Plays great so far. Hard but fun game. Thanks for doing it.

Allan

#19 Greg2600 OFFLINE  

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Posted Thu Apr 21, 2011 5:09 PM

Yeah fairly tedious, but great conversion! Was this game a UK-only release?

#20 jetset OFFLINE  

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Posted Thu Apr 21, 2011 9:09 PM

What game is it?????

#21 Wrathchild OFFLINE  

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Posted Fri Apr 22, 2011 2:01 AM

jbj = Jet Boot Jack

@Greg2600 - there was a Datamost release States-side

Edited by Wrathchild, Fri Apr 22, 2011 2:06 AM.


#22 Official Ninja OFFLINE  

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Posted Fri Apr 22, 2011 7:50 AM

View PostWrathchild, on Thu Apr 21, 2011 10:07 AM, said:

Another conversion to the cause! :cool:

I'm putting it here as I've currently not got access to update my webpage.
To all appearances it plays well, but let me know if any alternative key settings could be used.

Regards,
Mark

Thanks for this! I'm really enjoying it!

The game play seems to be great but I found a bug where after a game is over, you get the game over screen and music, when it goes back to the title screen and you press start to play again about 50% of the time the game will lock up right there.
Sometimes the music plays on but eventually stops, but the video hangs and the 5200 just sits there. Sometimes the display goes crazy showing garbage with mostly pink color.

#23 Allan OFFLINE  

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Posted Fri Apr 22, 2011 7:54 AM

View PostOfficial Ninja, on Fri Apr 22, 2011 7:50 AM, said:

View PostWrathchild, on Thu Apr 21, 2011 10:07 AM, said:

Another conversion to the cause! :cool:

I'm putting it here as I've currently not got access to update my webpage.
To all appearances it plays well, but let me know if any alternative key settings could be used.

Regards,
Mark

Thanks for this! I'm really enjoying it!

The game play seems to be great but I found a bug where after a game is over, you get the game over screen and music, when it goes back to the title screen and you press start to play again about 50% of the time the game will lock up right there.
Sometimes the music plays on but eventually stops, but the video hangs and the 5200 just sits there. Sometimes the display goes crazy showing garbage with mostly pink color.
Interesting. I was playing this a lot yesterday and that never happened to me. I was using the fire button to restart the game so maybe it has something to do with the Start button.

Allan

#24 Wrathchild OFFLINE  

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Posted Sun Apr 24, 2011 12:56 AM

I've seen some odd behaviour around pressing the 'start' key, look to be related to an interrupt vector pointing to zero. Will take a closer look soon but just using 'fire' seems ok.

#25 Greg2600 OFFLINE  

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Posted Sun Apr 24, 2011 9:27 AM

Yeah I usually avoid pressing the Start button on XL converted games!




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