accousticguitar, on Mon Apr 30, 2012 2:57 PM, said:
How random will the objects be?
I'm starting to suspect that accousticguitar is concerned about the amount of randomness.
Okay, here's your answer, don't tell anyone!
LDA SKRES
AND #%00001111
STA ItemLocation
Seriously,

some restraint must still exist - I don't want to
force the player to trek from one distant corner of the game world and back again. I plan on continuing to tweak this as I play-test it. There are all levels of players, so I have decided to go for a title-screen toggle switch between normal and 'very random' modes.
Normal random games: (just pick a level and press START) - if you're familiar with the 5200 version, you'll immediately spot differences and have to go huntin' round.
"Very random" games: (a certain key press will toggle this on-off. You'll see an indicator on the title screen so you know for sure). In this mode, all items will be distributed around more widely. Some of these games could be very tough to beat, especially playing on harder variations.
EDIT - you know what, my previous reply was too much detail. Edited down.
Edited by Cafeman, Tue May 1, 2012 6:13 PM.