ls650, on Wed Apr 20, 2011 1:45 PM, said:
Not too shabby! I do think, though, that it needs a bit more of a graphic punch to it - such as when you die, your character explodes (?) or you see some kind of a "Game over!" message.
Ah, there's quite a few things we could add to make it better & polished, thing is it wasn't really about that, just something to quickly put together in a few hours here & there for an AC release. Something we could all get involved in.
I'm glad you think enough of it that your suggestions are not gameplay-related anyway - testament to the originals that inspired it as much as anything else. Your ideas aren't difficult to implement, for sure. One of the testers actually said the game should allow you to mash buttons & quickly start again without having to wait, he'd probably not agree with your idea of a Game Over message
TBH, the 2mb limit is only a matter of a few bytes away, there's nothing much that can be added now without removing samples or packing stuff and we think the samples are half the fun (once you can hear them properly - 1.1 awaits). After the 1.1 that tidies such things up, it'll be done with & we'll be working on the next one and on our bigger project that I'll be sharing more info on soon.
In future we'll probably do more simple, fun, quick stuff like this as it gets us all working together at the same time which really is a good laugh for us all, even though we span at least 5 different time zones. With little quickies like this there's none of that getting bogged down in boring front-end and game management junk - it's that classic hit the button, play the game, one more go kind of pick-up-and-play simplicity we're all really fond of. SFDX was a very simple game, we polished it quite a bit and added lots of features and tbh there's times when you go that far & it stops being fun.
Hopefully a few non-Jaguar AtariAgers feel the same way we do about this type of release & consider putting a Jaguar in rotation with their more loved classic machines, that's the kind of thing that's only going to spur us on to do more

We know were not pushing any technical boundaries with this kind of release, but we're not about that & have never claimed to be. What it does show is that once you get comfortable with the basics of the Jaguar, you're free to get stuff going really speedily, you can have all the fun of making games with very few things standing in your way of making it happen. Some find it a challenge to force the hardware to do stuff it's not very good at or wasn't meant to do, but for us it's making the Jag do exactly what it was designed to let you do easily that leaves us free to enjoy. Leave the headaches of 'pushing' & project management to those who enjoy that kind of thing, we're having a great time as we are