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Ature - action adventure cart for the Atari 2600


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#26 bennybingo OFFLINE  

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Posted Thu Apr 28, 2011 8:34 PM

View Postyuppicide, on Thu Apr 28, 2011 7:25 PM, said:

Yeah you started talking about some fees like setup or whatever.. I can just do digital printing and be fine.

View Postbennybingo, on Wed Apr 27, 2011 2:19 PM, said:

View Postyuppicide, on Tue Apr 26, 2011 11:55 AM, said:

If anyone is interested I'll probably be at NAVA this Saturday showing off Ature.

http://digitpress.co...ewpost&t=153137

I will be there!!!!

PS: I never heard back from you about the printing quote...

Sorry Yuppicide...I should have been clearer. Even with digital, there are "set up charges", but that is more of a technical term. It is all about file prep. If the files provided are completely ready to print, then the set up is extremely minimal. Set up includes proofing for spelling (although this might not be so important on a Taiwan Cooper repro Posted Image), color correction and e-proofs.

Let me know if you are happy with your current run. I can easily show you some print samples in the future, if you want a comparison on quality or price for printing.

In any case, I'll be there Saturday and I'm excited to take a peek at your project. Any particular time you are planning to be there?

-Ben

#27 yuppicide OFFLINE  

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Posted Fri Apr 29, 2011 9:31 PM

The game is listed on the TooManyGames website. :)

I'm thinking I might pick up the NES-K1. It's a synthesizer for the NES that uses 4 joypads.

Edited by yuppicide, Fri Apr 29, 2011 9:38 PM.


#28 Philsan ONLINE  

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Posted Sat Apr 30, 2011 11:10 AM

View Postbeoran, on Wed Apr 27, 2011 1:54 PM, said:

Well, I put an hour in making a real pal version with changed colors and everything.
The colors don't match exactly, but should be playable. It works on an emulator, but I don't know
if it will on the real system.

Thank you.

Did you use this tool for the conversion?
The first row in PAL titlescreen is wrong.
When PAL colors will be OK, you should make a PAL60 version too because PAL50 is slower than NTSC.

#29 Atari_afternoon OFFLINE  

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Posted Sat Apr 30, 2011 1:16 PM

I did´t notice a thing in Stella. You mean it would only be noticeable on a PAL TV?

Edited by Atari_afternoon, Sat Apr 30, 2011 1:17 PM.


#30 Philsan ONLINE  

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Posted Sat Apr 30, 2011 2:52 PM

Ature (2010) (Beoran) (NTSC).bas.bin.png Ature (2010) (Beoran) (PAL50).bas.bin.png
The first PAL row is white, a different color.
Moreover, NTSC titlescreen is greenish, PAL is brownish.
PAL has greens but different from the original ones; perhaps author doesn't like them and preferred to use brownish.
In that case, only first row should be corrected.

#31 beoran OFFLINE  

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Posted Sun May 1, 2011 1:36 AM

Dear Philsan,

I'm well aware of the color differences. I think that since PAL has different colors than NTSC anyway,
it's probably not possible to correctly convert the colors anyway. I tried using the tool you suggested,
but I didn't like the results too much. So I chose colors which I liked better myself. You'll notice all
through the game that the colors are different. So, let's say the original colors were lost in translation,
like in the old days. :)

B.

#32 Philsan ONLINE  

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Posted Sun May 1, 2011 2:39 AM

If you chose and checked all colors, perfect!
But IMHO the first white line in PAL title screen is out of context.

#33 beoran OFFLINE  

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Posted Sun May 1, 2011 4:46 AM

View PostPhilsan, on Sun May 1, 2011 2:39 AM, said:

If you chose and checked all colors, perfect!
But IMHO the first white line in PAL title screen is out of context.

Yes it is. It's the European gamers getting screwed over by a rushed mediocre PAL conversion, yet again, like always. ;)

Edited by beoran, Sun May 1, 2011 4:50 AM.


#34 yuppicide OFFLINE  

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Posted Tue May 3, 2011 9:58 AM

I have confirmed my friend and I will be at the show on Saturday.

Tonight when I get some free time I'll have a picture of all the boxes lined up. :)

#35 yuppicide OFFLINE  

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Posted Tue May 3, 2011 8:04 PM

DSC04622.JPG

#36 yuppicide OFFLINE  

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Posted Wed May 4, 2011 8:28 PM

It's not definite yet, and I won't say what the prize is, but if you buy the game and manage to beat it you can send me a photograph of the end game on your television and be eligible for something cool. :)

#37 StanJr OFFLINE  

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Posted Sat May 7, 2011 7:48 PM

Got mine!! #6 Can't wait to get back home and play it! Sweet box, cart and instruction manual!

Thanks

#38 yuppicide OFFLINE  

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Posted Sun May 8, 2011 5:49 AM

I have 4 copies left for sale.. if anyone wants them they're over in the marketplace.

#39 beoran OFFLINE  

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Posted Mon May 9, 2011 3:46 PM

To all who bought a copy, thanks, and I hope you'll enjoy the game. :)

#40 StanJr OFFLINE  

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Posted Mon May 9, 2011 9:52 PM

Finally got to play it today and it is really, really awesome. Love, love love the HUGE world, the story and the detail.

The manual could be a bit more explicit about how to use items in the inventory, like the magic books. Also a graphic legend for what the leaves look like on screen and in the inventory would have helped (I think I figured it out).

This game should be in every 2600 fan's collection.

yuppicide, check your PM's!!!

#41 yuppicide OFFLINE  

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Posted Tue May 10, 2011 7:38 PM

I originally had "better intentions" for the manual (ie: better layout and graphics) but time got short on me. I spent too much time searching for some place to do them more professional, that in the end I was rushed and had to go to FedEx. I didn't measure the box, thus they were printed a tad too large. It is what it is I guess.

#42 beoran OFFLINE  

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Posted Wed May 11, 2011 7:06 AM

Dear StanJr,

Glad you're enjoying the game and it's story.
Although I most of the story is in the manual, as it was in that time, I tried to put some visual storytelling in there too.

As for the manual, the sources of the manual are available, in the zip file in this thread, so
anyone to make improvements to them. That's the point of an "open source" project like this:
you too can contribute to improve it. :)

You'll need Libreoffice or Openoffice to edit the manual, but those are free software you
can google for and download. Make your changes and send the modified version back to me and
I'll make a new zip file release with the improvements included.

Kind regards,

B.

#43 StanJr OFFLINE  

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Posted Wed May 11, 2011 10:25 PM

Oh wow, that is pretty cool, but I am nowhere qualified to do such a thing. Let me play it through a few more times and figure some things out, then maybe I'll take a look at it.

Took me a minute to figure out how to trigger than yellow switch on the beach...heh...

#44 yuppicide OFFLINE  

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Posted Fri May 13, 2011 6:50 PM

Oops.

Edited by yuppicide, Fri May 13, 2011 6:51 PM.


#45 StanJr OFFLINE  

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Posted Fri May 13, 2011 8:30 PM

Weeee! I beat it again last night, and this time I got the shield and the armor! Somehow I totally missed the castle my first go through! Too bad too, that is one tough boss fight!

Looking forward to another play through again tomorrow.

Is the ROM available here on AA? I'd like to run through it on my emu and get some screenshots.

#46 dwane413 OFFLINE  

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Posted Fri May 13, 2011 10:43 PM

View PostStanJr, on Fri May 13, 2011 8:30 PM, said:

Is the ROM available here on AA? I'd like to run through it on my emu and get some screenshots.
I found this. I don't know if it's the final version or not.

#47 beoran OFFLINE  

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Posted Sat May 14, 2011 12:47 AM

Yes, it is. The game comes with it's batari basic sources too so you could make hacks if you like.
And there's a web page with hints here: http://ature.wordpress.com/




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