xxl Posted April 25, 2011 Share Posted April 25, 2011 yes, 100% code done, yes, 0% new gfx http://xxl.atari.pl/?page_id=13 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted April 25, 2011 Share Posted April 25, 2011 Nice one XXL, its begging for that 0% graphics update to change Night and day modes seemed rather similar Quote Link to comment Share on other sites More sharing options...
Tin_Lunchbox Posted April 25, 2011 Share Posted April 25, 2011 Looks unique and cool, although the graphics are not as smooth as I prefer. Not complaining though! TiN[]BoX Quote Link to comment Share on other sites More sharing options...
Tezz Posted April 26, 2011 Share Posted April 26, 2011 (edited) cool, nice work! For those that don't know the original ...link here: Deathchase at World of Spectrum Edited April 26, 2011 by Tezz Quote Link to comment Share on other sites More sharing options...
miker Posted April 26, 2011 Share Posted April 26, 2011 OK, to be more presise... Xxl looks for the following graphics: 1. Some loading screen 2. Logo and "Title page" 3. Ingame panel 4. Handle bar (one "good" and one "destroyed" - after hitting something) 5. Rival bikers, Chopper, Tank (can be on with/sprites, too) 6. Explosions 7. Trees All can be done in Graphics 15 (for example). The objects can be similar in dimensions, but we can alvays experiment with other ones. So here's the point. Quote Link to comment Share on other sites More sharing options...
xxl Posted June 4, 2011 Author Share Posted June 4, 2011 4 Quote Link to comment Share on other sites More sharing options...
Tezz Posted June 4, 2011 Share Posted June 4, 2011 Great! Quote Link to comment Share on other sites More sharing options...
AHA Posted June 4, 2011 Share Posted June 4, 2011 loved this on the ol speccy, cant wait to see how it turns out, nice one xxl. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted June 5, 2011 Share Posted June 5, 2011 Looks good If the speed is not controllable may be it would be a nice game for paddles option Quote Link to comment Share on other sites More sharing options...
xxl Posted June 5, 2011 Author Share Posted June 5, 2011 There are two gears, in Low gear you can't shoot and can't catch cyclists. Quote Link to comment Share on other sites More sharing options...
Tin_Lunchbox Posted June 5, 2011 Share Posted June 5, 2011 The action in the latest video looks smoother, but it could be my imagination. I like the color. I'd like even more color. Perhaps instead of gray-scale in the main window you could use "green-scale" or some other base color. Very nice work already though, anyone can see that. TiN[]BoX Quote Link to comment Share on other sites More sharing options...
xxl Posted June 19, 2011 Author Share Posted June 19, 2011 still no graphics 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted June 19, 2011 Share Posted June 19, 2011 (edited) Could the standard Atari font be used instead of the Spectrum font? This might save a little space also. By the way, where's Jose when he's needed? Oi, Jose! Edited June 19, 2011 by snicklin Quote Link to comment Share on other sites More sharing options...
xxl Posted June 19, 2011 Author Share Posted June 19, 2011 save space? This game takes 11kb :-) but... maybe I change the fonts. Quote Link to comment Share on other sites More sharing options...
snicklin Posted June 19, 2011 Share Posted June 19, 2011 (edited) Well, just to get things started, here is a panel. As my artistic skills aren't great, I do not expect you to use it, but it is there for somebody else to beat (Jose!!! You're better than me at art!!). It'll need conversion from bitmap to Atari files and you'll need to choose the colours. Somebody else will need to add handlebars and hands. Oh, and this is designed for graphics mode 15/12. panel.bmp Edited June 19, 2011 by snicklin Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 20, 2011 Share Posted June 20, 2011 Could the standard Atari font be used instead of the Spectrum font? This might save a little space also. By the way, where's Jose when he's needed? Oi, Jose! Always here but as always trying to get something. Don't know if XXL wants, but I could get something and almost exactlly like it's now... From what I see I can get some colouring at the Hands/Arms and Moto. Just need to know: 1.)- PF1 and PF2... Is it PF1 the Darkest colour and what Luminance? 2.)- Is this using PRIOR0 or PRIOR1 3.)- What PMs. are you using on the Playing Area (is the Hand a Player?)? 4.)- Are you using GR.0 or GR.8? This will not take much time, just need a screen... Greets. José Pereira. Quote Link to comment Share on other sites More sharing options...
xxl Posted June 20, 2011 Author Share Posted June 20, 2011 use what you want (gr.8 or gr.0) what about explosions sprites? Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 20, 2011 Share Posted June 20, 2011 (edited) what about explosions sprites? For all the Tings going on screen I would need to know all the Gray and side Lines PMs you're using... (that side Lines are what? Missiles (what Missiles, 5th Player?) What PMs free to use you have at the Hands zone? And the Hand dark colour is PF1 or PF2? (dark zones day andd night are what Luminances?) Edited June 20, 2011 by José Pereira Quote Link to comment Share on other sites More sharing options...
Rybags Posted June 20, 2011 Share Posted June 20, 2011 I doubt he's using PMs for anything other than background overrides at this stage. The PF1/2 thing doesn't matter - xxl is a smart man and can easily invert the pixels you provide if he needs to. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 20, 2011 Share Posted June 20, 2011 (edited) still no graphics Rybags there's 3grays on eac Line (see the Picture of the video): Ground/two grays Top and Bottom parts of the Trees (one of these parts of the Trees have to be PMs, right? Just thinking: 4players quadruple width are 32wide. And the Missiles as 5th Player PF3 are the sides Lines? If it is doing this way there no more Players available... And if one of the grays are the Players then this gray is Overlaying PF2 and this is saying that that the Ground must be PF1 to Mask/use PF1 Luminance... I think I am not far away from what it's there, right? Edited June 20, 2011 by José Pereira Quote Link to comment Share on other sites More sharing options...
xxl Posted June 20, 2011 Author Share Posted June 20, 2011 for panel you can use P0,P1,P2,P3,M0,M1 mutlicolor PM, Missiles - 5th Player explosion sprites: Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 20, 2011 Share Posted June 20, 2011 (edited) for panel you can use P0,P1,P2,P3,M0,M1 mutlicolor PM, Missiles - 5th Player And in Hands Lines? explosion sprites: What PMs free for the explosions and for the Bikes/Tanks? Edited June 20, 2011 by José Pereira Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 20, 2011 Share Posted June 20, 2011 still no graphics Rybags there's 3grays on eac Line (see the Picture of the video): Ground/two grays Top and Bottom parts of the Trees (one of these parts of the Trees have to be PMs, right? Just thinking: 4players quadruple width are 32wide. And the Missiles as 5th Player PF3 are the sides Lines? If it is doing this way there no more Players available... And if one of the grays are the Players then this gray is Overlaying PF2 and this is saying that that the Ground must be PF1 to Mask/use PF1 Luminance... I think I am not far away from what it's there, right? Just saw the video again and it this, almost sure: PF1: Ground/Sky colour PF2: The darkest colour Players are the Top of the Trees. If you see carefully the Motos and tanks never go over the Trees Top. Because PF2 it's the darkest colour it is where you have Players colours, even if the Enemys go here they will go behind. But this waste all the four Players for all screen wide underlay, or not? It's just because I don't see what you can do better at the explosions if there aren't more Players to use... Quote Link to comment Share on other sites More sharing options...
xxl Posted June 20, 2011 Author Share Posted June 20, 2011 >>for panel you can use P0,P1,P2,P3,M0,M1 mutlicolor PM, Missiles - 5th Player >And in Hands Lines? the same. > What PMs free for the explosions and for the Bikes/Tanks? for explosion M0,M1 bikes/tanks P0,P1,P2 but I'm not convinced to use PM/G for that. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 20, 2011 Share Posted June 20, 2011 (edited) >>for panel you can use P0,P1,P2,P3,M0,M1 mutlicolor PM, Missiles - 5th Player >And in Hands Lines? the same. > What PMs free for the explosions and for the Bikes/Tanks? for explosion M0,M1 bikes/tanks P0,P1,P2 but I'm not convinced to use PM/G for that. But that sides coloured Lines are what? And the third gray on the Line? Don't want to get into your work but this is making me thinking, thinking and now you're saying that M2,M3 and P3 are used? Edited June 20, 2011 by José Pereira Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.