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Remover's Library


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#1 wozencl OFFLINE  

wozencl

    Star Raider

  • 78 posts

Posted Mon Apr 25, 2011 9:17 AM

Has anybody used Seb's library to create a game? It appears to cover all the required areas and given that it's in C even muppets like me can understand it. It also takes care of a lot of the scary looking RISC ASM so I'm wondering why people haven't put it to use, or at least used it as a starting point.

I missed the original topic about its release so I'll give my rather belated thanks here - Awesome work!

#2 Fadest OFFLINE  

Fadest

    Moonsweeper

  • 384 posts
  • Location:France

Posted Mon Apr 25, 2011 9:48 AM

As I'm am not into assembler, and do not want to take time to, I used Remover's library.
First attempt, I tried during an AC show to make a game in 24 hours with the great help of Seb from the Removers (as I was discovering Jag programming, and the libraries at the same time). It was Dazed... The game was not good and is cancelled, but the library is very easy to use, once you undestand its logic.
Then I started project SPACE, which is a more ambitious game (on hold et this time), and 2 other smal games : Project W ( warlord clone coded in 12 hour during a RGC show), and Black Hole for the AC 2k10 speed coding contest. Both need new graphs, and gameplay improvement (and many stuff like IHM, menu...).

I guesss that Seb also used it for Atomix, his (cancelled ?) Bomberman clone, ...

The library is well thought, use GPU where needed in a transparent way for coder. Of course, it will probably not give all the power of the Jag, but it is still possible to add your own part in GPU or ASM if you want.

#3 PeterG OFFLINE  

PeterG

    Moonsweeper

  • 498 posts
  • Location:Germany

Posted Mon Apr 25, 2011 11:23 AM

View PostFadest, on Mon Apr 25, 2011 9:48 AM, said:

As I'm am not into assembler, and do not want to take time to, I used Remover's library.
First attempt, I tried during an AC show to make a game in 24 hours with the great help of Seb from the Removers (as I was discovering Jag programming, and the libraries at the same time). It was Dazed... The game was not good and is cancelled, but the library is very easy to use, once you undestand its logic.
Then I started project SPACE, which is a more ambitious game (on hold et this time), and 2 other smal games : Project W ( warlord clone coded in 12 hour during a RGC show), and Black Hole for the AC 2k10 speed coding contest. Both need new graphs, and gameplay improvement (and many stuff like IHM, menu...).

I guesss that Seb also used it for Atomix, his (cancelled ?) Bomberman clone, ...

The library is well thought, use GPU where needed in a transparent way for coder. Of course, it will probably not give all the power of the Jag, but it is still possible to add your own part in GPU or ASM if you want.

Oh bummer I was so much looking forward to a bomberman game on the Jag. :-/

What is SPACE about?
Black hole looked nice but I really would like you to finish that Warlord game. Should be great with 4 Players.




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