Posted Mon Apr 25, 2011 9:48 AM
As I'm am not into assembler, and do not want to take time to, I used Remover's library.
First attempt, I tried during an AC show to make a game in 24 hours with the great help of Seb from the Removers (as I was discovering Jag programming, and the libraries at the same time). It was Dazed... The game was not good and is cancelled, but the library is very easy to use, once you undestand its logic.
Then I started project SPACE, which is a more ambitious game (on hold et this time), and 2 other smal games : Project W ( warlord clone coded in 12 hour during a RGC show), and Black Hole for the AC 2k10 speed coding contest. Both need new graphs, and gameplay improvement (and many stuff like IHM, menu...).
I guesss that Seb also used it for Atomix, his (cancelled ?) Bomberman clone, ...
The library is well thought, use GPU where needed in a transparent way for coder. Of course, it will probably not give all the power of the Jag, but it is still possible to add your own part in GPU or ASM if you want.