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Space Harrier Atari XLXE - Pre-Final Release


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#1 ..... OFFLINE  

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Posted Fri Apr 29, 2011 10:50 AM

Everything is done with the Exception of a few finishing touches. =)

Space Harrier Video on YouTube

#2 Skarrj OFFLINE  

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Posted Fri Apr 29, 2011 10:59 AM

View Postkjmann, on Fri Apr 29, 2011 10:50 AM, said:

Everything is done with the Exception of a few finishing touches. =)

Space Harrier Video on YouTube
awsome

#3 FastRobPlus OFFLINE  

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Posted Fri Apr 29, 2011 11:02 AM

When can we order?

#4 Philsan ONLINE  

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Posted Fri Apr 29, 2011 11:20 AM

I will surely buy it but please make a good package (at least for a deluxe version) like GR8 ones!

#5 emkay ONLINE  

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Posted Fri Apr 29, 2011 11:21 AM

The sound really has gone bad, compared to the early state. The "music" surpresses the digital sound. If you don't know there is some speech, you possibly wouldn't recognize it.


Back in the early state there was the impressive speech, the action, and some "ok"ish music. The presentation was really nice...





A funeral of what's got lost ....




#6 _Fandal_ OFFLINE  

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Posted Fri Apr 29, 2011 12:10 PM

This port of Space Harrier is one of the best A8 games of all times! Congratulations!!!

View Postemkay, on Fri Apr 29, 2011 11:21 AM, said:

The sound really has gone bad, compared to the early state. The "music" surpresses the digital sound. If you don't know there is some speech, you possibly wouldn't recognize it.


Back in the early state there was the impressive speech, the action, and some "ok"ish music. The presentation was really nice...

A funeral of what's got lost ....


Bla, bla, bla, bla, bla....

Emkay, do you know what is your biggest problem? You have no RESPECT for everyone who is not doing things in your way. You have shown that so many times and I really wonder if anybody here on AA cares what you say. I do not.

F.

#7 flashjazzcat OFFLINE  

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Posted Fri Apr 29, 2011 12:19 PM

Yes, there's hardly a parade that doesn't get rained on at some point around here...

The latest video looks astounding. :)

#8 Tezz OFFLINE  

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Posted Fri Apr 29, 2011 12:22 PM

Fantastic to see it almost ready for release now. It's a great achievement of the highest order.
Well done Chris!

Edited by Tezz, Fri Apr 29, 2011 12:23 PM.


#9 emkay ONLINE  

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Posted Fri Apr 29, 2011 12:34 PM

View Post_Fandal_, on Fri Apr 29, 2011 12:10 PM, said:


Emkay, do you know what is your biggest problem? You have no RESPECT for everyone who is not doing things in your way. You have shown that so many times and I really wonder if anybody here on AA cares what you say. I do not.



What to say? You cared once .... one time.... what I was supposing, and you (we) made 1st place at the ABBUC contest.

It's a sad thing that people ignore relevant things or simply forget them.

#10 emkay ONLINE  

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Posted Fri Apr 29, 2011 12:36 PM

View Postflashjazzcat, on Fri Apr 29, 2011 12:19 PM, said:


The latest video looks astounding. :)

That's the right term.

#11 analmux OFFLINE  

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Posted Fri Apr 29, 2011 12:49 PM

Awesome to hear that it's nearly finished :thumbsup:

Well, about the music: I can clearly hear that kjmann's edit of the tune is better than the prehistoric dummy tune in the vid emkay linked to.

But, I'd indeed like to suggest some finetuning of the ratio between the volume levels of the music & the digi sfx. The digi sfx gets a bit pushed away by the music. I would try to put it more in front. So, I'd lower the volume of most instruments of the music.

Of course it's a pity I had too less time to suggest music improvements. On the other hand, nobody asked me anything (in general) last years, except kjmann himself, a few months ago. Knowing about pokey capabilities today, I think it should be possible to put far more expression into the tunes. But, against what price: a handbook of building a new full-supporting pokey tracker is the first thing needed, and then teach anyone who's interested to build really awesome pokey tracks.

But, until now, let's say it's all a result of homebrew work, so it's already good enough.

#12 BrianC OFFLINE  

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Posted Fri Apr 29, 2011 1:32 PM

Looks awesome!

#13 svenski OFFLINE  

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Posted Fri Apr 29, 2011 1:36 PM

Looks great Sal, when and where and how much?! :D

#14 spookt OFFLINE  

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Posted Fri Apr 29, 2011 2:47 PM

View Postemkay, on Fri Apr 29, 2011 12:36 PM, said:

View Postflashjazzcat, on Fri Apr 29, 2011 12:19 PM, said:


The latest video looks astounding. :)

That's the right term.

Nice of you to add the emphasis to the quote :roll:

#15 snicklin OFFLINE  

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Posted Fri Apr 29, 2011 2:56 PM

Now I may have misunderstood, but is there only going to be a paid for version released? I was thinking that there was going to be a free version, but that you could buy the full package at a cost? Is that so or have I misunderstood?

#16 emkay ONLINE  

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Posted Fri Apr 29, 2011 3:16 PM

View Postsnicklin, on Fri Apr 29, 2011 2:56 PM, said:

Now I may have misunderstood, but is there only going to be a paid for version released? I was thinking that there was going to be a free version, but that you could buy the full package at a cost? Is that so or have I misunderstood?

Sheddy wrote once that the program will be free, I guess only the cartridge version will cost some $ .

#17 analmux OFFLINE  

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Posted Fri Apr 29, 2011 3:18 PM

View Postsnicklin, on Fri Apr 29, 2011 2:56 PM, said:

Now I may have misunderstood, but is there only going to be a paid for version released? I was thinking that there was going to be a free version, but that you could buy the full package at a cost? Is that so or have I misunderstood?

Good question. I do have 2 Atarimax flashcartridges, 1 MByte each, so in theory I've enough space to burn (a free version of) space harrier into one of these.

(not that much money now :sad: )

#18 emkay ONLINE  

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Posted Fri Apr 29, 2011 3:44 PM

View Postanalmux, on Fri Apr 29, 2011 12:49 PM, said:


But, I'd indeed like to suggest some finetuning of the ratio between the volume levels of the music & the digi sfx. The digi sfx gets a bit pushed away by the music. I would try to put it more in front. So, I'd lower the volume of most instruments of the music.


That's the point.

To make a better presentation, the best has to stand in the foreground. So the game can impress with the clean graphics and movement.
Then the DIGIs , played at the right moment and volume.
And, as we have to live with the "music" , it simply had to be a bit lower on volume than the DIGIs. People WILL turn volume down, until the sounds do not dirsturb the gameplay. Which means, the digis will not be recognized.

#19 Sheddy OFFLINE  

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Posted Fri Apr 29, 2011 4:31 PM

I haven't done much testing with Stereo POKEY, except on emulator, and didn't really notice how quiet it is (7 channels against 1 digi). The digi certainly isn't as unbalanced on single POKEY (only 3 channels against 1 digi). I'll have a look and see if I can change things for the better. There's not separate songs for mono, and separate songs for stereo, so just changing volumes in the songs won't do it. Maybe make the digi write 2 channels when stereo is detected (slower of course), or use the "global volume" feature of RMT?

Edited by Sheddy, Fri Apr 29, 2011 5:03 PM.


#20 Sheddy OFFLINE  

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Posted Fri Apr 29, 2011 4:37 PM

View Postanalmux, on Fri Apr 29, 2011 3:18 PM, said:

View Postsnicklin, on Fri Apr 29, 2011 2:56 PM, said:

Now I may have misunderstood, but is there only going to be a paid for version released? I was thinking that there was going to be a free version, but that you could buy the full package at a cost? Is that so or have I misunderstood?

Good question. I do have 2 Atarimax flashcartridges, 1 MByte each, so in theory I've enough space to burn (a free version of) space harrier into one of these.

(not that much money now :sad: )

Yep, the cart image will be free, so you'll be able to burn your own for free if you've already got a 1MB (8Mbit) maxflash cart spare

#21 analmux OFFLINE  

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Posted Fri Apr 29, 2011 4:47 PM

Maybe another suggestion for kjmann:
Why not use RMT-gen.E type of bass instead of C? These give a deeper sounding.
OK, they're a bit unstable, but I can try helping you with finding the way to MAKE them stable (poly reset trick!).

...Of course if desired.

#22 ..... OFFLINE  

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Posted Fri Apr 29, 2011 4:58 PM

View Postanalmux, on Fri Apr 29, 2011 4:47 PM, said:

Maybe another suggestion for kjmann:
Why not use RMT-gen.E type of bass instead of C? These give a deeper sounding.
OK, they're a bit unstable, but I can try helping you with finding the way to MAKE them stable (poly reset trick!).

...Of course if desired.

I am using Gen E. I hardly every use Gen C as it is almost always out of tune. This song has a lot of Range to it so it's bound to suffer some issues with tuning. But I've got it as tuned as it's every going to get. I think it sounds pretty good and I am proud of the work i did on it. In any case, thanks for the suggestion Analmux. I always appreciate your input. =)

#23 MEtalGuy66 OFFLINE  

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Posted Fri Apr 29, 2011 6:18 PM

I would seriously VALUE Emkay's oppinion when it comes to sound and music on the 8-bit ATARI.. I think he's more than earned that..


Not to say that anyone else in this thread's oppinion is not equally important. Lots of coding/music veterans in here.

#24 MrFish OFFLINE  

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Posted Fri Apr 29, 2011 7:52 PM

The digital voice and sound effects are definitely more in the forefront in the original game.

#25 Mclaneinc OFFLINE  

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Posted Sat Apr 30, 2011 2:58 AM

At my age you learn to value everyone's opinion who knows more than you..

I don't always follow them but I do listen and respect them.




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