Posted Sat May 12, 2012 6:57 PM
I don't think the paddles are going to work, or rather, not the way you would want.
Looks like Arkanoid used a spinner. The paddles are not spinners, but instead act like an analog joystick.
When the joystick is centered, MAME treats it like the spinner is not being rotated and the player will stay stopped at whatever position it is currently at. Push the joystick right of center, and it is like the spinner is being spun to the right. Push to the left of center, and it is like the spinner is being spun to the left. The farther over the joystick is pushed off center, the faster it takes the spinner is being spun. Put the joystick back to center, and it as the spinner as stopped spinning, and the player will stop at whatever is it's current position.
As a side note, it looks to be very very sensitive. It takes very little joystick movement to quickly move across the screen. I didn’t try slowing this down, as I don’t think it is working the way you’d want anyway.
So similarly with the paddles. When the paddle is at "center", the player holds it's current position (which is not necessarily the center of the screen). Move the paddle right of center to move right - the more right of center the faster, and likewise for left. Put the paddle back to "center" to stop moving and stay at the current position (again, not necessarily the center of the screen).
So, what you are controlling is the speed, where what you are probably wanting is to directly control the position as you would in a 2600 paddle game.
I think it would be possible to have the paddles (analog joystick) work this way - controlling the position - but it is a program change that would have to be made to MAME/Arkanoid. Maybe if the MAME team gets requests, they will consider doing this.
The driving controllers are spinners, but last I knew were not supported by MAME/MESS. And even if they where supported, they only have 16 positions per rotation and probably not a good option.
Tom