JacobZu7zu7, on Sat May 21, 2011 1:04 PM, said:
The last min, is pretty nail bitting.
Seldom have I been as stressed out by a game as I was during the last 2-3 minutes of the "agony" and "ecstasy" runs posted above. I guess completing Marble Madness is almost as stressful once you get to the last part, but that game goes by so much quicker and doesn't require perfection per se. In Pitfall you have to push hard for 20 minutes, and there's no chance a magic wand will come along to save your neck!
BTW I found that I was able to save some time by really pushing hard in the first 12 screens, right before you go underground for the first time (on the route posted above). On the fifth screen or so, with three rolling logs and three holes, you can jump onto the ladder between the first and second logs, then
immediately jump back off. If you time it just right, you'll make a vine on the next screen that you normally wouldn't quite get, and you can reach the bottom of the first tunnel by 19:04. If you time it wrong, you'll get nailed by a log, but since it's so close to the start it's always worth trying.
With that time in hand, if you push hard through the next 10 overworld screens (starting with the four "running with the logs" screens), then when you come out of tunnel #2, you'll have a little bit of extra time. You then have to backtrack two to the right to grab a ring that's on the far side of a disappearing tarpit. It's a risky play, but if you're fast enough, you can make it across without having to wait, as long as you jump at
exactly the right moment. Pull it off, and you'll be about 10-12 seconds ahead of schedule. I used to reach the ring at 16:58 or so IIRC, but with this riskier method you can make it at 17:10.
I had some other benchmarks, but I'm already starting to forget them. I was totally shocked to finish with 45 seconds, though! I thought it'd be 10 seconds at best.
Oh, and make sure you watch out when you emerge from the last two tunnels -- in both cases, you get ambushed by rolling logs when you go right to the next screen, with no time to react. Always jump when entering a screen from the left.
Edited by thegoldenband, Sat May 21, 2011 1:51 PM.