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Online Adaptor...


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#26 Punisher5.0 OFFLINE  

Punisher5.0

    River Patroller

  • 2,235 posts
  • Location:Illinois

Posted Wed May 25, 2011 9:30 PM

This is sounding very promising!

#27 rush6432 OFFLINE  

rush6432

    Chopper Commander

  • 227 posts
  • Location:Austin,TX

Posted Sat May 28, 2011 8:42 AM

View PostPunisher5.0, on Wed May 25, 2011 9:30 PM, said:

This is sounding very promising!


Still working on it. i wish i could get ahold of Thunderbird or belboz but ive had no responses...

#28 NML32 OFFLINE  

NML32

    Moonsweeper

  • 336 posts
  • Location:Tampabay FL

Posted Sat May 28, 2011 9:50 AM

View Postrush6432, on Sat May 28, 2011 8:42 AM, said:

View PostPunisher5.0, on Wed May 25, 2011 9:30 PM, said:

This is sounding very promising!


Still working on it. i wish i could get ahold of Thunderbird or belboz but ive had no responses...
I thought I read somewhere that The Jaguar has a network hardware bug, which usually makes the network multiplayer games crash like Doom.

Might have better luck networking with Battle Sphere or Air Cars.

#29 rush6432 OFFLINE  

rush6432

    Chopper Commander

  • 227 posts
  • Location:Austin,TX

Posted Sat May 28, 2011 9:32 PM

View PostNML32, on Sat May 28, 2011 9:50 AM, said:

View Postrush6432, on Sat May 28, 2011 8:42 AM, said:

View PostPunisher5.0, on Wed May 25, 2011 9:30 PM, said:

This is sounding very promising!


Still working on it. i wish i could get ahold of Thunderbird or belboz but ive had no responses...
I thought I read somewhere that The Jaguar has a network hardware bug, which usually makes the network multiplayer games crash like Doom.

Might have better luck networking with Battle Sphere or Air Cars.

yessir sure does, however it shouldn't prevent doom from linking all together as it links up already as is. the problem is that it locks up eventually during play.

#30 rush6432 OFFLINE  

rush6432

    Chopper Commander

  • 227 posts
  • Location:Austin,TX

Posted Wed Jun 8, 2011 2:46 PM

View Postrush6432, on Wed May 25, 2011 7:56 PM, said:

View PostZerosquare, on Wed May 25, 2011 4:36 PM, said:

Interesting !

Did you use a program on the PC for tunneling, or a standalone Ethernet/RS-232 bridge ?
Did you check that the baudrate was set properly for Doom ?

I used a program on the pc using the same settings you had described in your readme file with the UART example.
I tried doom but i dont know exactly what settings to use..... i tried 115200 baud rate which is listed in the jagdoom source code as the default speed that it will initially try to connect at.

However thougt i was not sucessfull in getting doom to connect for some reason. i was using TCP/IP btw and not UDP which should have probably been used to begin with.

Success!! doom has linked up. however its EXTREMELY slow... if anyone is interested in helping and can code in .NET or c++ and would like to help create a new program from scratch that will tunnel serial data over ethernet connection let me know.




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