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Meteor Shower


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#176 PacManPlus OFFLINE  

PacManPlus

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Posted Thu Dec 1, 2011 2:26 PM

Hi guys -

I was asked to make a manual for the last 4 games I did, so I took a stab at it. Please note that these may (and probably will) change.

Thanks,
Bob

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#177 PacManPlus OFFLINE  

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Posted Sat Feb 18, 2012 4:21 PM

Update:

After talking with Dan Boris, I found an issue with Meteor Shower that caused it to not work with MESS. It is fixed, and included here.

Thanks,
Bob

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#178 Propane13 ONLINE  

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Posted Sat Feb 18, 2012 4:24 PM

Hi Bob,

Is this kind of issue something that other 7800 programmers should be aware of when coding?

-John

#179 DanBoris OFFLINE  

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Posted Sat Feb 18, 2012 6:02 PM

View PostPropane13, on Sat Feb 18, 2012 4:24 PM, said:

Hi Bob,

Is this kind of issue something that other 7800 programmers should be aware of when coding?

-John

The issue was that he was doing a LDA $04,X instead of a LDA #$04. The LDA $04,X was reading from location $04 which is the TIA collision register. It just happened that the value it got on the real hardware and on most emulators worked in this case, but MESS on the other hand was returning a value that didn't work. To be provide truely accurate emulation MESS should return the same value as the real hardware, but I am not sure what that should be.

Edited by DanBoris, Sat Feb 18, 2012 6:03 PM.


#180 PacManPlus OFFLINE  

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Posted Sat Feb 18, 2012 6:37 PM

Yes, sorry - I was gone for a while.
This worked on real hardware and ProSystem so I never caught it. This was the offending line:


LDA	#PLYSHOT,X


It should have been

LDA	#PLYSHOT


MESS was loading $FF into 'A' which is the only value that would have made the program fail (I check for $FF to see if the object is disabled) :(

Thanks,
Bob

Edited by PacManPlus, Sat Feb 18, 2012 6:44 PM.


#181 Trebor OFFLINE  

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Posted Sat Feb 18, 2012 8:26 PM

View PostPacManPlus, on Sat Feb 18, 2012 4:21 PM, said:

Update:

After talking with Dan Boris, I found an issue with Meteor Shower that caused it to not work with MESS. It is fixed, and included here.

Thanks,
Bob

Thanks for the update...Plays perfectly now. ;-)

#182 ls650 OFFLINE  

ls650

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Posted Sat Feb 18, 2012 10:49 PM

Great game! One comment: I have played it in emulation with Prosystem and I found the base shooter is a bright colour - as are the mountains in the background. Unlike the Intellivision original that inspired this, I find that when moving the base back and forth, it kind of blends in a bit with the background mountains, and in the heat of gameplay can get a bit lost in the background. Or is it just me..?

Edited by ls650, Sat Feb 18, 2012 10:52 PM.


#183 life_is_pleach OFFLINE  

life_is_pleach

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Posted Wed Feb 29, 2012 5:42 PM

Will be there a second run? Anytime? If there will be a second run i will take a copy in each color.

#184 HatNJ OFFLINE  

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Posted Mon Apr 16, 2012 10:59 AM

After getting Bob's last few games I missed this one
I do hope another run is made or made available in the AA Store

#185 Trebor OFFLINE  

Trebor

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Posted Tue Apr 17, 2012 7:05 PM

View Postls650, on Sat Feb 18, 2012 10:49 PM, said:

Great game! One comment: I have played it in emulation with Prosystem and I found the base shooter is a bright colour - as are the mountains in the background. Unlike the Intellivision original that inspired this, I find that when moving the base back and forth, it kind of blends in a bit with the background mountains, and in the heat of gameplay can get a bit lost in the background. Or is it just me..?

I think it is either "just (you)" or perhaps the color palette being used with ProSystem. On the actual system I don't encounter any blending, and don't see it under MESS either. Here are some captures straight from version 0.145u6:

Capture1.PNG Capture2.PNG Capture3.PNG
Capture4.PNG Capture5.PNG Capture6.PNG

#186 atarinut76 OFFLINE  

atarinut76

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Posted Sun Apr 22, 2012 7:08 AM

please add me too if you do a second run. I think I just missed the first one..

Matt

#187 bennybingo OFFLINE  

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Posted Sun Apr 22, 2012 10:01 AM

Please add me as well!

#188 Master Phruby OFFLINE  

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Posted Mon Apr 23, 2012 10:00 AM

Thanks for this game Bob! I've had a great time playing it.

#189 Simple M OFFLINE  

Simple M

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Posted Thu Apr 26, 2012 5:16 AM

Looks great, cant wait til it comes out on cart form.

#190 ntavio OFFLINE  

ntavio

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Posted Thu Apr 26, 2012 6:02 PM

View PostSimple M, on Thu Apr 26, 2012 5:16 AM, said:

Looks great, cant wait til it comes out on cart form.

It already has. See post #70. You can PM Bob to see about buying one.

#191 toymailman OFFLINE  

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Posted Sat Apr 28, 2012 10:31 PM

Count me in if you make more.




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