First, the best brains in the world designed a super spaceship to defend your planet against eveil aliens who lusted to conquer it. But the marauders kept coming! Your new secret weapon: stargate, a powerful stellar gateway to the universe. It's the only hope for your beleagured planet! Once again, you take to the skies in your ship -- now fortified with the mysterious cloaking compound, INVISO. With the help of the stargate, maybe -- just maybe -- you can save the last humanoids and wipe out the aliens FOREVER!

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday June 1st at 1:00 AM (Central Time, UTC-6). |
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Current High Scores
Best Tips
TwinGalaxies Top 3
| Current Standings |
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The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Here are the hints it provides:
- The Scanner on your screen shows you any area on the planet where humanoids are in danger. Keep an eye on your scanner -- it will alert you to any emergencies in another part of the sky. Rush to a stargate for immediate transport to that sector.
- Your planet will be destroyed if all the humanoids are turned into mutants -- but you must still defend yourself! If you're a good fighter, your planet will be restored in wave 6, or in every fifth wave after that.
- In attack wave 5 and every 10th attack wave thereafter, you'll encounter the Yllabian dog fight. The only aliens that appear on the screen are Yllabian Space Guppies, Pods, and Dynamos. It takes skill and practice to make it through this wave.
- In every 10th attack wave, you'll find yourself in the middle of a Firebomber showdown. Firebombers are everywhere. Keep a sharp eye and a nimble firing finger.
- Whenever you lose a ship, you reappear on the screen with a new one (if you have any left). But all action stops until you move the joystick.
- Along with the powers of your super spaceship, you've been blessed with supersonic hearing. You can hear the humanoids scream as they're being accosted by landers. On your side of the planet, this comes as a faint yelp. The sound of explosions means that a humanoid and lander have just been transformed into a mutant.
We played this game once before in the High Score Club, you might want to check out that thread for more hints.
Stan
- Make it IMPERATIVE that you protect most if not ALL of the little dudes in the first couple of stages. You get tons of points from saving, catching, and returning them.
- My tactic has been to fly around and take out the green bugs, avoiding the other ships, unless they come directly at you. This works fine early on and you can max out points, getting around 30K by level four or so if you keep all your dudes.
- DO NOT think it's a better idea to max out points through just killing ships. Avoiding saving your guys will lead to the special levels where you fight all the ships. At first, this might seem like a cool angle to work, but you run out of steam in a few levels because they speed up regardless of your score.
- At advanced levels (50K and on by my scoring tactic above), your best bet is to try to save 1-2 dudes and let the other ones go, taking out ships as they come for you. That way, you avoid the ship levels, and you're able to keep racking up good points.
JacobZu7zu7
In general, I don't like to speed through levels much or I will crash into stuff, just hit enemies medium pace and clear the screen. If I have to play the "no survivors lighting level" I will! I get cheap deaths trying to save people quickly. To hell with the rush! I take my time now.
I use smart bombs only after 30/40ks mark, and when I do, it's if 3 things are on the screen, it really can lower the amount to shoot. Of course, being invisible helps too, mostly when you're about to be "hit" by something.
I tried something different after reaching around 50ks, I sat my ship still this time... the waves became too fast to rescue everyone, I just stayed low, and shot out the green aliens from one single screen tapping (left,right) keeping two people safe as long as possible. Even staying just high enough for a green alien to "take" the person up, then shoot his arse down will get good extra points from people landing down safely. Only worry about the green aliens, forget the stuff that can be shot down later, just dodge, shoot, use toe if near!
I also used smart bombs, and invisibility on the pink fly looking things, so I didn't have to move much, everything else, I just would fire and hope for clearing a round.
--Zero














