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Vid Grid & BlerVal cart for Jaguar...


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#1 Clint Thompson OFFLINE  

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Posted Thu Dec 26, 2002 7:25 AM

This has been haunting me in my mind for quite some time now.

Just visiting Jagu-Dome... I seen (once again) the pic for the Vid Grid cart and BlerEval cart. My question is, what's within? What do they look like, what is BlerEval? Screenshots?

Someone (obviously) has it.... :)

Anyone have any information regarding these?
Any ideas...?¿?

Clint Thompson
:P

#2 ZylonBane OFFLINE  

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Posted Mon Dec 30, 2002 11:41 AM

He's talking about this and this, BTW.

I dunno about BLEREVAL. Hmm... BLER EVAL... Bler Eval. Sheesh, I can't think of any Jag games, released or othewise, that might reasonably be abbreviated as Bler.

Wait-- "Blue Lightning Encrypted ROM", perhaps?

#3 Clint Thompson OFFLINE  

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Posted Mon Dec 30, 2002 5:10 PM

yea... I just did notice that sticker #3 on the board too.... (for BLerEval_

ha, everytime I read it I think it says "Blair Evil" ;-)

Blue Lightning Encrypted Rom Evaluation? *Number 3?*

Maybe the cart for vid grid.. they did the main code in cart first? and then maybe ported it to CD ... who knows...

#4 Thunderbird OFFLINE  

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Posted Mon Dec 30, 2002 8:28 PM

Clint Thompson said:

yea... I just did notice that sticker #3 on the board too....  (for BLerEval_

ha, everytime I read it I think it says "Blair Evil" ;-)

Blue Lightning Encrypted Rom Evaluation?  *Number 3?*

Maybe the cart for vid grid.. they did the main code in cart first? and then maybe ported it to CD ... who knows...

I believe they put the videos on CD and then had one "master" CD and developed the code for the game on Alpines. It makes sense that they would then just send out one revision of the CD to the testers and update their code using carts or flash carts. This would make sense because they would not need to keep encrypting CD's or giving out developer CD units.

#5 t.skid OFFLINE  

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Posted Mon Dec 30, 2002 8:46 PM

Thunderbird said:

I believe they put the videos on CD and then had one "master" CD and developed the code for the game on Alpines. It makes sense that they would then just send out one revision of the CD to the testers and update their code using carts or flash carts. This would make sense because they would not need to keep encrypting CD's or giving out developer CD units.

Interesting. It means that the cart had the game, then it looks for the videos on cd, right?

#6 Thunderbird OFFLINE  

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Posted Mon Dec 30, 2002 9:09 PM

t.skid said:

Thunderbird said:


I believe they put the videos on CD and then had one "master" CD and developed the code for the game on Alpines. It makes sense that they would then just send out one revision of the CD to the testers and update their code using carts or flash carts. This would make sense because they would not need to keep encrypting CD's or giving out developer CD units.

Interesting. It means that the cart had the game, then it looks for the videos on cd, right?

Atari recommended that this was how all CD games were developed. You would put the game data (FMV, music, graphics) on CD with an empty track which would be where the code would go later. You debug the code by running on the alpine and testing and debugging with the Alpine's debug features. Then when all the code was good, you put it on the CD in place of the dummy track. Since the data tracks are all in the same location because the dummy was there before and now it's not, you don't need to change anything. Since the data tracks should not change frequently, you could burn a data CD with dummy track and use it for several days before you had to make changes to the data (if something wasn't right). If the data was finalized, you could code using the data disc forever and ever (until the code was 100% working)

.

#7 t.skid OFFLINE  

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Posted Mon Dec 30, 2002 9:15 PM

Thunderbird said:

Interesting. It means that the cart had the game, then it looks for the videos on cd, right?

Atari recommended that this was how all CD games were developed. You would put the game data (FMV, music, graphics) on CD with an empty track which would be where the code would go later. You debug the code by running on the alpine and testing and debugging with the Alpine's debug features. Then when all the code was good, you put it on the CD in place of the dummy track. Since the data tracks are all in the same location because the dummy was there before and now it's not, you don't need to change anything. Since the data tracks should not change frequently, you could burn a data CD with dummy track and use it for several days before you had to make changes to the data (if something wasn't right). If the data was finalized, you could code using the data disc forever and ever (until the code was 100% working)

.

Thank you for the lesson! I enjoy to learn this things about Jaguar programming .

#8 Thunderbird OFFLINE  

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Posted Mon Dec 30, 2002 9:19 PM

t.skid said:

Thank you for the lesson! I enjoy to learn this things about Jaguar programming .

You're welcome. I hope to share the info and someone out there is reading it and decided to make a game for the Jaguar soon. This is a good forum to spread ideas.




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