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Small Update on 130XE Space Harrier


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#1 Sheddy OFFLINE  

Sheddy

    Dragonstomper

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Posted Fri Dec 27, 2002 3:08 PM

The first proper update for 6 months. But not too much has happened for various reasons :roll:

www.sheddyshack.co.uk

#2 Jetboot Jack OFFLINE  

Jetboot Jack

    Stargunner

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Posted Fri Dec 27, 2002 3:27 PM

An Xmas update - thanks fella - good to see more :)

What a nice page layout too, I wish I had time to make my site less "plain"...

sTeVE

#3 Heaven/TQA ONLINE  

Heaven/TQA

    Quadrunner

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Posted Sat Dec 28, 2002 7:48 AM

thanks for mentioning Taquart! :D

hve

#4 Heaven/TQA ONLINE  

Heaven/TQA

    Quadrunner

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Posted Sat Dec 28, 2002 7:51 AM

btw... which version do you use for the conversion? the MAME version or any computer version??? where do you get the patterns??? all "live recorded" by hand or have you found the lookup tables in the mame code???

how do you convert the sprites?

questions and questions...

maybe your experience could help me to improve the conversion of time pilot...

hve

#5 Sheddy OFFLINE  

Sheddy

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Posted Sat Dec 28, 2002 11:13 AM

Cheers sTeVE,

you know. your site is a lot prettier than mine when it started out. The site did require quite a bit of time though, even with help from my brother - I'm only just beginning to get to grips with dreamweaver...I ain't ever gonna earn a livin at it, that's for sure :)

#6 Sheddy OFFLINE  

Sheddy

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Posted Sat Dec 28, 2002 11:49 AM

Hve,

mame is the only way to go. The computer versions are very inaccurate (especially the Elite 8-bit versions which are nothing like the original). Console ones are better. I had the PC Engine version back in the late 80's - it was very close. All the Sega ones from the 32X version on appear to have been done by emulation, rather than converted, so are pretty much perfect.

No, haven't found the pattern tables in the mame ROMs. You can save many positions in mame (shift-f7) so you can replay things over and over to help see what's going on. I then try and get something similar by entering directions, speed etc. into the data and just trying it out.

Sprites are done from screen captures on mame. then into an art package and colours reduced and object resized. Often then needs quite a bit of manual work for anything with any detail on it. The same with scaling the frames smaller and smaller - lots of manual touching up required as they're too lo-rez to scale well. then into my own utilities (in Access VB!) to convert and write it straight to .atr disk sectors.

I'll help if I can. I haven't looked closely, but it seems to me like Time Pilot enemies don't follow set patterns? They seem to have behaviours rather than just fixed places they go. Maybe they start in a particular spot but it depends what you do as to how they respond? You need to figure out those behaviours. Lots of play on mame!

:)




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