By portable electronic games i am talking more like the tabletop games like astro wars, scramble, jetfighter, space invaders 1000/10000 etc as well as the various iterations of coin op games re-imaged in tabletop format (complete with coin op fascia's in most cases), rather then game watches (like the nintendo ones and similar) seeming as though the tabletop (as well as the game watches) market basically died out in the mid 80's
You can see a similarity between the portable/electronic gaming market (i.e lynx/gb/gba/gg/nomad/turbo express etc) and the previous tabletop/game watches market and the similarities with the programable gaming systems (i.e vcs, channel f/ves etc) and the previous dedicated single gaming systems market (i.e pong, video pinball/stunt cycle, telstar etc)
In that the tabletop/game watches market is somewhat likened to the dedicated single gaming systems market (i.e systems that could only play one game or one type of game) and the later portable electronic gaming market (i.e the lynx/gb/gg etc) is somewhat likened to the programable gaming systems market (I.E VES/Vcs Coleco etc etc)
I.e a typical lynx/gb/gg or turbo express cartridge game was the equivalent of buying something like a space invaders 1000/10000 or astro wars tabletop but in condensed form and not forgetting that the lynx/gg/gb/turbo express etc were technically table top electronic games
so the question is , did the lynx (and it's competitors) revive interest in the portable electronic gaming market, since that particular market had 'died' a few years earlier














