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RPG 2600


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#26 esplonky OFFLINE  

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Posted Tue Jun 14, 2011 7:04 PM

I' giving myself till september to finish this

#27 esplonky OFFLINE  

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Posted Fri Jun 17, 2011 7:36 PM

i wish i wasnt add, but could you just explain to me please Random Terrain?

#28 Random Terrain ONLINE  

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Posted Fri Jun 17, 2011 8:13 PM

View Postesplonky, on Fri Jun 17, 2011 7:36 PM, said:

I wish I wasnt add, but could you just explain to me please Random Terrain?
When I was around 17, family friends gave me a Commodore VIC-20 computer. I asked my mother to read the BASIC language info in the manual to me out loud since I have a hard time remembering what I read. I kind of had a head start since I tried to read various library books about BASIC months before I got the VIC-20. I knew I would eventually have a computer, so I wanted to be as ready as I could be. Still, having my mother read the pages on BASIC in the VIC-20 manual was a big help. It wasn't long before I was having fun making my own programs and learning better ways to do things.

Maybe you could get a parent to do the same for you. Seems like Atari Basic - A Self-Teaching Guide would be a good place to start. And it wouldn't hurt to look at the unfinished bB Programming Tutorial by CurtisP.

#29 Animan OFFLINE  

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Posted Mon Jun 20, 2011 3:26 PM

View Postesplonky, on Fri Jun 17, 2011 7:36 PM, said:

i wish i wasnt add, but could you just explain to me please Random Terrain?

I have ADD also, and yeah it can suck sometimes. The best I can recommend is start one step at a time. Look at other, simple programs (the bB code snippets are pretty good to do this) and tweak them here and there. Add on to it, make your mark upon it.

When I was programming Monaco GP 2600, it was my first "major" project for the 2600 that was being programmed in Assembly. And that stuff is hard. The way I went about it was I would promise myself each morning that I would add such and such feature (Like adding changing levels, enemy car movements, engine sounds, etc.) by the end of the day, and it really helped a lot in making progress.

Another issue I have faced a lot, and you might too, is eventually just losing interest in a project. Maze-Man, F.C. Neutra, Monaco GP 2600, Cave Ropes, and dozens more were all games I began work on, but never finished. Just do your best to pick a project you KNOW you can do, and one that'll hold your interest until you consider it "finished".

#30 Random Terrain ONLINE  

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Posted Mon Jun 20, 2011 7:35 PM

View PostAniman, on Mon Jun 20, 2011 3:26 PM, said:

Another issue I have faced a lot, and you might too, is eventually just losing interest in a project. Maze-Man, F.C. Neutra, Monaco GP 2600, Cave Ropes, and dozens more were all games I began work on, but never finished.
Besides being a lazy semi-perfectionist, one of the problems I have is that almost every time I try to help someone or make a test program or do an example program or ask for help from better programmers, I'll learn a better way to do something and that means I'd have to redo over half of the code of the unfinished games I have that are piling up. I barely understood how the code worked the first time, and now I have to redo most of it? It's like you're caught in your own personal Groundhog Day.

www.youtube.com/watch?v=T_yDWQsrajA


#31 esplonky OFFLINE  

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Posted Mon Jun 20, 2011 8:58 PM

View PostRandom Terrain, on Fri Jun 17, 2011 8:13 PM, said:

When I was around 17, family friends gave me a Commodore VIC-20 computer.

When I was around 17, It was 2013

#32 RevEng OFFLINE  

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Posted Mon Jun 20, 2011 9:05 PM

View Postesplonky, on Mon Jun 20, 2011 8:58 PM, said:

When I was around 17, It was 2013
So wait a couple of years, and then ask RT's mother to read you the VIC-20 manual! :thumbsup:

#33 esplonky OFFLINE  

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Posted Tue Jun 21, 2011 9:18 PM

View PostRevEng, on Mon Jun 20, 2011 9:05 PM, said:

View Postesplonky, on Mon Jun 20, 2011 8:58 PM, said:

When I was around 17, It was 2013
So wait a couple of years, and then ask RT's mother to read you the VIC-20 manual! :thumbsup:

if i knew RT and his mother i would... but sadly i don't

#34 esplonky OFFLINE  

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Posted Fri Jun 24, 2011 10:49 PM

so i decided to use data instead of the other playfield stuff. how do i do that now?

#35 esplonky OFFLINE  

esplonky

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Posted Wed Jun 29, 2011 8:59 PM

so i havent worked on this game in a few weeks, gotta think of some other features i should put




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