Jump to content



1

Jagulator


19 replies to this topic

#1 sh3-rg OFFLINE  

sh3-rg

    Dragonstomper

  • 626 posts
  • /|\
  • Location:NORTH-WEST ENGLAND

Posted Wed Jun 15, 2011 9:32 AM

Since it doesn't look like SubQMod is posting the news on AA (he's clearly too busy coding!), here goes...

Version 2.0.0 of his emulator, Jagulator, is almost ready for release. In his youtube video you can see the emulator running many commercial game ROMs:



Not sure if it will include any tools for debugging or is just a straight emulator but the compatibility looks decent.

Keep an eye on his site, it was updated earlier today with further fixes & better compatibility than the version shown in the video yesterday :thumbsup:

#2 S1500 OFFLINE  

S1500

    River Patroller

  • 2,148 posts
  • STATUS UNDER LITIGATION FROM ATARI
  • Location:Twin Cities

Posted Wed Jun 15, 2011 9:41 AM

I love that retro DOS frontend it has. :)

#3 Goochman OFFLINE  

Goochman

    Quadrunner

  • 5,771 posts
  • Moongates to the Past

Posted Wed Jun 15, 2011 12:37 PM

Would be cool to play AvP with a little better framerate :)

Wonder what his PC Specs are since it appears the Jag games are running faster than normal.

#4 CyranoJ OFFLINE  

CyranoJ

    Dragonstomper

  • 767 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Wed Jun 15, 2011 3:37 PM

This looks really cool!

Good work SQM :)

Any plans for a debugger?

#5 wozencl OFFLINE  

wozencl

    Star Raider

  • 78 posts

Posted Thu Jun 16, 2011 3:00 AM

Fantastic news! :D

#6 CD-i OFFLINE  

CD-i

    Chopper Commander

  • 231 posts

Posted Thu Jun 16, 2011 4:06 AM

great to read. Will help me to make my video reviews far easier with better quality :)

#7 JagChris OFFLINE  

JagChris

    Stargunner

  • 1,594 posts
  • Location:Oregon

Posted Thu Jun 16, 2011 6:12 PM

It doesnt look like its doing much more than Project Tempest right now.

I'll be impressed when it can properly run NBA Jam TE, Ruiner or White Men Cant Jump.

#8 CyranoJ OFFLINE  

CyranoJ

    Dragonstomper

  • 767 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Thu Jun 16, 2011 7:48 PM

View PostJagChris, on Thu Jun 16, 2011 6:12 PM, said:

It doesnt look like its doing much more than Project Tempest right now.

I'll be impressed when it can properly run NBA Jam TE, Ruiner or White Men Cant Jump.

Way to go with the motivation. I know I'd prefer a less-than-perfect emulator being currently worked on over a less-than-perfect emulator that isn't. Maybe thats just me tho?

#9 SubQMod OFFLINE  

SubQMod

    Star Raider

  • 67 posts

Posted Fri Jun 17, 2011 3:18 AM

View PostCyranoJ, on Wed Jun 15, 2011 3:37 PM, said:

This looks really cool!

Good work SQM :)

Any plans for a debugger?


Thanks, a debugger exists in the 'debug' build of Jagulator but is not fully featured so far.

debug.JPG

Apologies to all for not posting here but it was getting late when I udpated and simply forgot. Will be inclusive in the future :)

#10 CyranoJ OFFLINE  

CyranoJ

    Dragonstomper

  • 767 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Fri Jun 17, 2011 3:33 AM

View PostSubQMod, on Fri Jun 17, 2011 3:18 AM, said:

Thanks, a debugger exists in the 'debug' build of Jagulator but is not fully featured so far.

Very nice :)

#11 Tyrant OFFLINE  

Tyrant

    Stargunner

  • 1,497 posts
  • Location:London, UK

Posted Fri Jun 17, 2011 4:21 AM

View PostSubQMod, on Fri Jun 17, 2011 3:18 AM, said:

Thanks, a debugger exists in the 'debug' build of Jagulator but is not fully featured so far.

Attachment debug.JPG

Looking good. Looking a lot like WDB, but that's good, I like WDB a lot.

#12 sh3-rg OFFLINE  

sh3-rg

    Dragonstomper

  • 626 posts
  • /|\
  • Location:NORTH-WEST ENGLAND

Posted Fri Jun 17, 2011 4:22 AM

View PostSubQMod, on Fri Jun 17, 2011 3:18 AM, said:


<size="REALLY MASSIVE">:thumbsup:</size>

#13 carmel_andrews OFFLINE  

carmel_andrews

    Quadrunner

  • 12,343 posts
  • Location:from somewhere, anywhere and no where

Posted Fri Jun 17, 2011 5:41 AM

Wasn't the 'Jagulator' originally written by the same bloke that wrote the first N64 emulator 'ultra HLE'

I guess that SubQMod has picked up the reins and is now updating/maintaining this program

Does it support jaguar cd images or just roms (would be nice to have at least one jaguar emulator that supports cd images)

#14 SubQMod OFFLINE  

SubQMod

    Star Raider

  • 67 posts

Posted Fri Jun 17, 2011 8:07 AM

View Postcarmel_andrews, on Fri Jun 17, 2011 5:41 AM, said:

Wasn't the 'Jagulator' originally written by the same bloke that wrote the first N64 emulator 'ultra HLE'

I guess that SubQMod has picked up the reins and is now updating/maintaining this program

Does it support jaguar cd images or just roms (would be nice to have at least one jaguar emulator that supports cd images)

Unfortunately, for my sins, I was involved in UltraHLE (and all the crap that followed). UltraHLE still exists and was developed further. However, the code is simply gathering dust now and I have no plans to work on it.

ultrahle2.JPG

Jagulator was originally started by me. It started off of the back of UltraHLE when the admin of the then EmuUnlimited (www.emuunlim.com) "Fox" requested that a Jaguar emulator be attempted as nothing had really existed before (although there have been at least two false starts). The name Jagulator was something that came up on an IRC chat one night and it kinda stuck. There was also another emulator in development at the time for the PS1 titled "Assassin" but that never really got the support it needed. Shame though as it used a lot of the tech from UltraHLE and would have been badass...

To answer your other question. No support for CD's yet although there is good support for homebrew binaries (kinda like Skunkboard) but in software :). There is also no audio yet. Main aim is to get most things up and running first then deal with the extras...

Edited by SubQMod, Fri Jun 17, 2011 8:10 AM.


#15 ls650 OFFLINE  

ls650

    River Patroller

  • 4,484 posts
  • Atari rocks!
  • Location:British Columbia

Posted Fri Jun 17, 2011 3:23 PM

Looks promising....

#16 bidouiller OFFLINE  

bidouiller

    Space Invader

  • 23 posts

Posted Fri Jun 17, 2011 5:53 PM

hello
I hope the developer will think of a few commands in the command line?
Strongly that a version is available for download soon ! :D

#17 Fadest OFFLINE  

Fadest

    Moonsweeper

  • 384 posts
  • Location:France

Posted Sat Jun 18, 2011 1:34 AM

Great job !!!

[French devs private joke]

View PostSubQMod, on Fri Jun 17, 2011 8:07 AM, said:

There is also no audio yet. Main aim is to get most things up and running first then deal with the extras...
I love this sentence :love:
[/French devs private joke]
:D

#18 Zerosquare OFFLINE  

Zerosquare

    Stargunner

  • 1,306 posts
  • Location:France

Posted Sat Jun 18, 2011 5:29 PM

View PostSubQMod, on Fri Jun 17, 2011 8:07 AM, said:

Unfortunately, for my sins, I was involved in UltraHLE (and all the crap that followed).
So SubQmod = either RealityMan or Epsilon ? :)
Or have I misunderstood ?

Congratulations anyways, UltraHLE was awesome at its time.

#19 SubQMod OFFLINE  

SubQMod

    Star Raider

  • 67 posts

Posted Sat Jun 18, 2011 5:35 PM

View PostZerosquare, on Sat Jun 18, 2011 5:29 PM, said:

View PostSubQMod, on Fri Jun 17, 2011 8:07 AM, said:

Unfortunately, for my sins, I was involved in UltraHLE (and all the crap that followed).
So SubQmod = either RealityMan or Epsilon ? :)
Or have I misunderstood ?

Congratulations anyways, UltraHLE was awesome at its time.

SubQMod = Realityman (in my younger and less wise days, lol)

See my other topic regarding Jagulator 2.0.0 release !

#20 Zerosquare OFFLINE  

Zerosquare

    Stargunner

  • 1,306 posts
  • Location:France

Posted Sat Jun 18, 2011 5:42 PM

Thanks ;)




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users