StanJr said:
kingpong said:
FWIW, I'm of the opinion that no homebrews, hacks, or whatever are of any value. I suppose it is worthwhile to know which are still being produced, but I would prefer if none were ever produced.
Does this mean you are anti-homebrew? I'm confused.

The short answer is yes, but that oversimplifies things. There was a thread a few months back where I got beat up pretty well for this opinion.
Most of the homebrew games, at least those done within the last 2 years or so, are pretty impressive. As games, they compare favorably with many of the classics. If someone makes a game that would have been commercially viable if released when the system was active, that's quite an accomplishment, and something worthwhile. I don't look too highly upon games that wouldn't have been good enough to be released 15-20 years ago, interpretations of game genres that were not appropriate for the system's time, or graphical hacks.
I just have some sort of fundamental problem with new stuff being released for classic systems, even if it is reproductions of old prototypes. It has to do with open systems versus closed systems. Consoles have traditionally been closed systems, computers open systems. Back in the early 80s, everybody and their brother could program a game for a computer. Whether you did it the way the commercial folks did, or if you typed in a listing from a magazine, somehow you could do a game. You couldn't do that with consoles. Information on how to program them was scarce, tools were out of reach, and Joe Schmoe at home wasn't able to do a thing with them. These factors led to console games having a bit of an aura around them that computer games didn't have.
The influx in interest in homebrew console games over the last 10 years has eroded the line between console and computer games by effectively making the consoles open systems. While it still takes considerably more effort to do anything on a console than on a computer, the console isn't the untouchable thing it was to hobbyists 20 years ago. Heck, there was homebrew Gameboy Advance stuff out there before the system was even released. The classic consoles aren't open to that extreme, but they are open.
For me, the presence of homebrew stuff for consoles it a bit like learning how a magic trick works. You still appreciate the skill of the magician, maybe even moreso than before, and you can still enjoy the results, but it just isn't the same as it used to be.
The strange thing is that when the first 2600 homebrew stuff was coming around, I was quite interested. Yet by the time Okie Dokie came about, I was thinking "Ugh, another homebrew game". At first I thought it kind of neat that somebody managed to make a 2600 game, but I guess I soured on the idea over time.