I've got some code up and running on the sega mastersystem and it looks like it's pretty much the same technique to do things on the megadrive, albeit a bit quicker and nicer in 68000, so it's almost like I've done the hard work and will be getting a megadrive game engine for free. With that in mind I'd like to sort out my tools to spit out better tilemaps to account for the improved colours and port my tile engine logic over.
Maybe even then I can account for the lack of tilemaps in the ST and amiga and port it that way too...
problem is my last experiment was done using SNASM-68K and windows 7 64-bit just doesn't like it at all.
Does anyone know of a decent 68k cross-assembler that will just spit out a flat binary with all the cartridge header stuff manually compiled in at the right points? I'd rather not end up digging into GCC toolchain if possible and just have something nice and simple like WLA-z80 or DASM but for 68k
Edited by sack-c0s, Mon Jun 20, 2011 4:26 AM.













