You've been abducted. Kidnapped. Snatched in your sleep, right out of your bed. Right in your own home town.
Nobody could stop him. His proton beam made you glow like a Christmas tree. A few seconds later you disappeared.
You never even woke up.
Until now.
You slowly awaken. Surrounding you are giant walls, smooth as glass. Endless corridors, with no apparent escape.
As you explore your strange prison, you encounter various games. You realize that these games are tests--of your intelligence, memory, coordination, and reflexes.
It slowly dawns on you that you're the subject of an incredible experiment. Then you realize that you're not alone.
The MindMaster looms above you, watching your every move. You must use all the brainpower you possess. Not only to be able to solve the maze-- but to preserve the honor of the human race.

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday June 29th at 1:00 AM (Central Time, UTC-6). |
|
Current High Scores
Best Tips
TwinGalaxies Top 3
| Current Standings |
|
The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy and a scanned copy available online. Unfortunately, it doesn't provide any specific hints... though it's worth reading, as the game is fairly complicated.
JacobZu7zu7
Quick tips,
Mini-Games
1. The mini-games seem easier with sound turned down, or off. Don't turn sound too loud it's very distracting.
MindMaster
2. If you find a MindMaster walking twards you... always back up and head around another corner,
never go forward, and if you do, listen to the sound cue... the faster it goes the closer you are to making
a life losing collision, so get through a side door quickly.
Moving Glass Walls
3. With the sliding glass walls, always wait for the plate to clear the wall "completely", before running by...
even if it's two sliding walls, wait for the second one to clear. You won't make it if you try to run "early".
When walking, you take/fill up the entire wall left to right, but not front to back. Sometimes I would run as the second wall was moving, but it didn't work and I end up just clipping the very corner, and lost a life.
... Always stop yourself after making a move passed moving walls in levels 3 and up... you can turn around all you like, just don't keep moving/walking. It's easy to hit moving walls at this stage of the game. Better to be patient and careful.
Starting a new level
4. "Take your time" if you are starting a new level, get to know the different areas and where all the moving walls are. That way next time you play it will be easier! Don't try to rush and finish a new level, it doesn't work.
Making a map
5. Mapping is a smart idea, but for the later levels like 5 and up. The earlier levels it seems better to just play and explore untill you get the feeling/idea and layout down. You will save time on your next try at it, and improve on your score. The items or puzzle piece locations change with each different game, so no need to write down their locations.
--Zero















