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Commando return


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#1 bfg.gamepassion OFFLINE  

bfg.gamepassion

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Posted Fri Jun 24, 2011 1:49 PM

Hi !

I've decided to do something with Coleco and scrolling. Here's the result after 3 day of work. Hope you'll appreciate.



#2 OldSchoolRetroGamer OFFLINE  

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Posted Fri Jun 24, 2011 1:52 PM

View Postbfg.gamepassion, on Fri Jun 24, 2011 1:49 PM, said:

Hi !

I've decided to do something with Coleco and scrolling. Here's the result after 3 day of work. Hope you'll appreciate.




Cool! Looks very promising!

#3 toptenmaterial OFFLINE  

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Posted Fri Jun 24, 2011 1:55 PM

Looks good, pretty smooth too. How will it run with a few enemies in there? Did you redo the music yourself for CV?

#4 bfg.gamepassion OFFLINE  

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Posted Fri Jun 24, 2011 2:01 PM

View Posttoptenmaterial, on Fri Jun 24, 2011 1:55 PM, said:

Looks good, pretty smooth too. How will it run with a few enemies in there? Did you redo the music yourself for CV?

Good question, for the moment the program is not at all optimised, so i've hope that with optimisation there's no problem adding ennemy. My only fear is the limitation of 32Ko, but for the moment, it's cool :)

The music was ripped from the NES version, by the creator of Colecovision's Mario Bross and given to retroillucid who send me the source code.

#5 newcoleco OFFLINE  

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Posted Fri Jun 24, 2011 2:02 PM

I've watched your videos already. This project answers why you asked questions about scrolling lately. Another too big project for a regular cartridge then... you are lucky to make this project this year when new pcbs are available to support this kind of big project.

Edited by newcoleco, Fri Jun 24, 2011 2:05 PM.


#6 bfg.gamepassion OFFLINE  

bfg.gamepassion

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Posted Fri Jun 24, 2011 2:10 PM

View Postnewcoleco, on Fri Jun 24, 2011 2:02 PM, said:

I've watched your videos already. This project answers why you asked questions about scrolling lately. Another too big project for a regular cartridge then... you are lucky to make this project this year when new pcbs are available to support this kind of big project.

The goal is to put this game on a 32Ko cartridge otherwise ... it's not fun :D This won't be a perfect arcade adaptation, it's not possible, but the goal is to make a remake/sequel feeling like the original in the original limitation of the machine. I don't want to use larger cartridge, i have already learn so many thing to pass trought the limitation (sprite flickering, pointer to array, code optimisation ...) that i want to continue with this limitations, it's really cool in fact !!

#7 youki OFFLINE  

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Posted Fri Jun 24, 2011 2:13 PM

I'm sure you can do a good rendition of commando in a 32k cartridge.

Very Nice work Michel. At the speed you program , we can expect to play Commando end of next week! :D

Put Daniel's Commando Music on that and the game will be transcended! (hue..not sure if this word exists in english)

#8 bfg.gamepassion OFFLINE  

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Posted Fri Jun 24, 2011 2:16 PM

View Postyouki, on Fri Jun 24, 2011 2:13 PM, said:

I'm sure you can do a good rendition of commando in a 32k cartridge.

Very Nice work Michel. At the speed you program , we can expect to play Commando end of next week! :D

Put Daniel's Commando Music on that and the game will be transcended! (hue..not sure if this word exists in english)

No, i have another game in mind for next week :) Not for next week, but i have another project who come in my mind, and i think i'll do it. (That's just 3 coding in the same time ... :ponder: :ponder: :ponder: )

#9 newcoleco OFFLINE  

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Posted Fri Jun 24, 2011 2:19 PM

View Postyouki, on Fri Jun 24, 2011 2:13 PM, said:

Put Daniel's Commando Music on that and the game will be transcended! (hue..not sure if this word exists in english)
I'm not against the idea to try playing music and see if it affects the scrolling. And I'm not against the idea to using the music I've composed based on Rob Hubbard's vision of the Commando arcade game music for this project. But before going too far into various considerations and decisions, have fun with this project and good luck with your challenge to fit it into 32K!

#10 bfg.gamepassion OFFLINE  

bfg.gamepassion

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Posted Fri Jun 24, 2011 2:22 PM

View Postnewcoleco, on Fri Jun 24, 2011 2:19 PM, said:

View Postyouki, on Fri Jun 24, 2011 2:13 PM, said:

Put Daniel's Commando Music on that and the game will be transcended! (hue..not sure if this word exists in english)
I'm not against the idea to try playing music and see if it affects the scrolling. And I'm not against the idea to using the music I've composed based on Rob Hubbard's vision of the Commando arcade game music for this project. But before going too far into various considerations and decisions, have fun with this project and good luck with your challenge to fit it into 32K!

Thank you Daniel. My first goal is always to take fun :)

#11 Pixelboy OFFLINE  

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Posted Fri Jun 24, 2011 2:25 PM

Wow! Very nice work! :D :thumbsup:

#12 retroillucid OFFLINE  

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Posted Fri Jun 24, 2011 2:28 PM

Sweet treat! :cool: :thumbsup:

Commando rocks!

#13 Yurkie OFFLINE  

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Posted Fri Jun 24, 2011 2:33 PM

Very cool!!! Thanks for the video.

#14 opcode OFFLINE  

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Posted Fri Jun 24, 2011 2:36 PM

Looks really good. :thumbsup:

#15 Crapahute OFFLINE  

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Posted Fri Jun 24, 2011 3:17 PM

This man is not from our world !!! Sure he can program a game per a week :D

Hé bfg, tu ne t'arrêtes jamais ! Es-tu un ermite retiré sur île déserte avec une Coleco ? :D :D

Once again, bravo !

#16 youki OFFLINE  

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Posted Fri Jun 24, 2011 3:25 PM

He has 4 hands and 2 brains... and he programs directly on the colecovision using the joystick keypad! :D

#17 Murph74 OFFLINE  

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Posted Fri Jun 24, 2011 3:45 PM

Looks great! :) Thanks for sharing!

#18 sermajic OFFLINE  

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Posted Fri Jun 24, 2011 4:05 PM

i will surely pay top dollar for this on a drm digital distribution model,
to play on my ultimate sd cart

#19 sermajic OFFLINE  

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Posted Fri Jun 24, 2011 4:19 PM

if you need funding let me know

#20 bfg.gamepassion OFFLINE  

bfg.gamepassion

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Posted Fri Jun 24, 2011 5:39 PM

View Postyouki, on Fri Jun 24, 2011 3:25 PM, said:

He has 4 hands and 2 brains...

2 brains well irigated, my real name is Sarkozy, fear HUMANS !! :x

Sorry it's night in France, and i have a cold, so i can't sleep, and i'm a little delirious :D

#21 NIAD OFFLINE  

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Posted Fri Jun 24, 2011 7:02 PM

Super Cool! One of my favs from my NES days. :thumbsup: :thumbsup:

#22 rpgcollector OFFLINE  

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Posted Sat Jun 25, 2011 1:14 AM

Very cool!!!

#23 ozma wars OFFLINE  

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Posted Mon Jun 27, 2011 3:20 AM

GREAT !!!
best compliments !
pls remember me as beta-tester when we meet !!!

#24 ozma wars OFFLINE  

ozma wars

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Posted Mon Jun 27, 2011 3:52 AM

View Postozma wars, on Mon Jun 27, 2011 3:20 AM, said:

GREAT !!!
best compliments !
pls remember me as beta-tester when we meet !!!

it seems clear now that U.S. Colecovision console is more and more a non-U.S. homebrewer project being the various "hearts" of this machine living out of the US, publishers and programmers, from Canada to France.....

#25 RayXambeR OFFLINE  

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Posted Mon Jun 27, 2011 10:05 AM

This demo seems excellent :)
Why not try to make a two-player game simultaneously? ;)
Et moi aussi je dis BRAVO ! Just some French words on AtariAge ;)




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