+atari2600land Posted July 8, 2011 Share Posted July 8, 2011 Here's something I made for the TI-84+, now on bB. It's called "Gimme!" and it involves square domination. Every square you dominate gets you two points, but it's not that easy because I've put in not one, but two enemies that can take away your squares and subtract two points from you. The object here is to dominate as much as the board as you can and not getting touched by the enemies. I've made it so the highest score the program can spit out is 700, but that can't be possible (without modifying the binary to make the enemies inactive) because two seperate squares are dominating the board simultaneously. I was just wondering if I should develop this further. gimme1.bas.bin Quote Link to comment Share on other sites More sharing options...
gambler172 Posted July 11, 2011 Share Posted July 11, 2011 Nice greetings Walter Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 13, 2011 Author Share Posted July 13, 2011 Several changes. + Added a title screen + Added a pause feature with the fire button. + Reduced the playfield size so it would be harder + Added a little sfx. gimme2.bas.bin gimme2.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 29, 2011 Author Share Posted July 29, 2011 A few more changes: + Demo mode before you start the game or get a game over + Began using "const pfres=10" I don't know if I'll do any more with this since there's a game in the homebrew forum that's kind of similar (and better) than this one. Just for the record, I have 49 bytes left. gimme3.bas.bin gimme3.bas Quote Link to comment Share on other sites More sharing options...
Nateo Posted July 29, 2011 Share Posted July 29, 2011 I still like it! And it's so simple, you could really go pretty much anywhere from where you already are. Quote Link to comment Share on other sites More sharing options...
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