DracIsBack said:
As I was playing my recently received 7800 ACE OF ACES last night, I was reminded of a theory I've always had ... that the Tramiels deliberately crippled 7800 support in favour of the Atari XE Game System.
I never really thought about it until you mentioned it. It seems like it could be possible, but maybe it's not so much a case of the Tramiels "crippling" 7800 support as it was of emphasizing the XE Game System over the 7800.
DracIsBack said:
It was almost as though the 7800 became Atari's premiere system from 1986-9 despite Atari's best efforts. They seemed to want the XE to succeed, despite its older technology.
Of course they wanted the XE to succeed. I'm sure they wanted all of their systems to succeed. But, as you said, I think the 7800 kind of became their main game system during that period, even though the Tramiels probably wanted that honor to go to the XE. More on this in a moment.
DracIsBack said:
In hindsight, I can understand why. While both the XE and the 7800 were more capable on a technical level than the 2600, the XE already had pre-developed games on disk which could be cheaply ported. On the other hand, the 7800 games would have to be developed at a higher cost. Atari already had a pre-existing library of cart games for the XE. They also could sell XE carts to 8-bit computer users and 8-bit peripherals and disk software to XEGS users. Cheap and easy to support.
It makes a lot of sense. At the same time, it also illustrates the flaws of one company trying to produce and support three separate video game platforms simultaneously.
As the story goes, the XEGS was born because Atari had a huge stock of software and peripherals for their 8-bit computers that they were trying to clear out. Unfortunately, the 8-bit computers were aging fast, and anyone who still wanted a cheaper 8-bit computer instead of a newer 16-bit computer was buying a Commodore 64/128. So, instead of pushing the XE line as "home computers," they developed the XE Game System and repositioned the platform as a high-end game console that could also be expanded into an entry-level computer (shades of the Coleco Adam, although the XEGS was many times more of a "real" computer than the Adam ever was).
The problem was that Atari already had the 7800 as their high-end console. With the introduction of the XEGS, the 7800 was now realigned as a sort of mid-range console. This move by itself might have at least slightly stifled the 7800 in the consumers' eyes--the 7800 was no longer Atari's "best" system. This didn't really affect the 2600 because it was already the low-end system--it could still sell because it was dirt cheap, and 2600 cartridges could sell to the existing user base.
With regard to the 7800 vs. the XEGS, I perceive the XEGS as a better overall machine-- it had more memory, more expandability, and more software. As a pure gaming console (in relation to contemporary game consoles of the day), I think the 7800 was better suited to the task--the graphics were better, it had two-button joysticks, and backward compatibility with the 2600.
I think certain types of game styles translated better to the XEGS (particularly anything using the keyboard), and of course some existing disk games could be (and were) modified for cartridges rather than programming a new version. But, overall, I think the 7800 was better at doing fast-action arcade-style games.
Some of the computer conversions to the 7800 might've suffered for the reason they couldn't be ported over as easily as they could to the XEGS. Were the 7800 ports "crippled" in the process? I don't know. I think some of the games were just quick and/or shoddy ports by developers who were inexperienced or "less talented" (to put it kindly). Some of the others, though (for example, Ballblazer, One-on-One Basketball, Tower Toppler), turned out pretty good.
Going back to what I was saying earlier, though, this really showcases the problem of having to support so many game systems at once. Atari was the first company to attempt to support three separate video game platforms at the same time. There are often times when companies will have two systems on the market, but this is usually when transitioning from a time-tested older system to a new "next generation" system (for example, Atari 2600 to Atari 5200, NES to Super NES, PlayStation to PlayStation 2). However, more than two at a time (not counting handhelds) is very rare, and it has never worked--the only other major company that I can recall ever tried this was Sega in the mid 1990's with the Genesis, Sega CD, 32X, and Saturn. (Yes, the Sega CD and 32X were peripherals for the Genesis and not "systems" per se, but they were being positioned as gaming platforms with their own lines of game software.) You end up competing with yourself in the process.
Atari should have probably done something a little more drastic to reduce the number of game systems they were supporting at once. It's easy to say this in hindsight, especially considering Atari didn't have a precedent (unlike Sega who should have known better). Still, I'll give some ideas now on what they could have done that might've helped them gain more marketshare (of course, there was lots more they needed to do, like marketing, advertising, etc.).
1. They should have discontinued the 2600
console by early 1988. They could still produce 2600 software for a short time afterward (so as not to leave 2600 owners hanging), but the system itself should have been killed off.
2. They reposition the 7800 as their main video game system, as the direct successor to the 2600 (for those looking to play 2600 games), and focus on the 7800 (instead of the XEGS) as the direct competitor to the NES and SMS (remember Atari's XEGS ads with Nintendo's "toy robot").
3. The XEGS should have still been supported, but positioned as a higher-end "computer gaming system," with a focus on more computer-style games. It should have competed more with the Commodore 64/128 game market. Yes, that's pretty much what the old XE computers were doing just a year or two earlier, but what I'm saying is that the marketing shift should have been less dramatic. In the late 1980's, the XE and C64/128 were "home computers" that were aimed at consumers, rather than serious business-oriented number crunchers that they were originally positioned as. Commodore 8-bit owners knew (especially after the Amiga release) where the C64/128's position was in the market, and had no problem with their computers as machines that played a lot of games and did a little bit of work (for school or personal productivity) on the side. Atari should have taken that position with the XEGS, albeit with a bit more gaming emphasis for obvious reasons.
4. Overlapping conversions (games that were ported to 2 or 3 systems) should have been kept to a minimum. Except for the case of very big hit games, they should have kept the computer conversions exclusively on the XEGS (going with #3 above). The 2600 took away from 7800 business, too. Hot
new arcade games should have come out on the 7800
only--or, at the very least, debuted exclusively on the 7800 for at least 6-12 months. After all, why buy a 7800 to play Xenophobe or Ikari Warriors when you could just get a version that works on your old 2600? I knew some friends with 7800 systems that bought 2600 versions of games like Desert Falcon or Crossbow just because they were $5 cheaper or could be found in stores more easily than the 7800 versions.
I don't know how well these strategies would have worked, but I think they could have helped to improve the situation for Atari. What do you think?