cparsley, on Mon Apr 2, 2012 10:00 AM, said:
BladeJunker, on Sat Mar 31, 2012 6:15 PM, said:
I haven't used an Intellivision very long, bought my first one this year, I have more experience with the Colecovision. Despite this I am seeing a steeper learning curve with the INTV especially without manuals for games like Utopia I'm lost while 2600 games tend to just naturally be intuitive even with the first try but how could it not be with only Move & Shoot.
Graphics wise I think the INTV is competent but it is definitely restrictive compared to the 2600, I have to cite Mattel's policy of no multiplexing as a clear example of tying the hands of game developers. There is an awful lot of graphics used over and over again which does get monotonous as in the fonts and the running man. I think the INTV could have done more than it did back in the day, just look at Donkey Kong original versus the awesome homebrew that's surfaced now.
The 2600 joystick is adequate and fairly comfortable and the INTV Robot Areola ^_^ works well IMO but the button layout is awful on the INTV, I swear a 4 armed alien designed it since that's the only way I think I could use it well. Still when I turn the INTV controller horizontal and hold it like a gamepad its quite comfortable, perhaps future homebrew could support this or maybe a new controller with a reconfigured button circuit so old games played better.
Anyway I'm going to have to give my vote to the Atari 2600 even though I like the INTV.

Don't EVEN bring DK into this argument... That was Coleco's doing to show their competitors as >Inferior< to the ColecoVision, or should I bring up Chase the ChuckWagon, Plaque Defenders, Pac-Man, ET, or more terrible VCS titles?
Whoops sorry about the DK INTV reference, I know that's a sour point with all INTV fans since they really got shafted unfairly. I was only comparing the original DK-INTV version to homebrew DK2-INTV version in regards to the INTVs potential as a graphics platform and not comparing DK-2600 DK-Coleco to DK-INTV.
Besides both versions of DK on both systems (Coleco version excluded.) were extremely held back simply from the small cartridge size they were limited to, so they both could have been better.
Hey now the 2600 did get a lot bad games but that generally happens when you have the more popular game console(Suckerpunch lol). Still the whole industry was new then so they had an excuse unlike Nintendo letting the Wii be a dumping ground for shovelware, they know better now or at least they should.
For the record ET is very hard to enjoy and this is coming from someone that can appreciate its few strengths and its quality to development time ratio. As far as Pac-Man 2600 being crap I can't disagree in retrospect but I played it for hours when I was 6 and it never bothered me back in the day how inaccurate it truly was.