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Here we go . Atari 2600 vs Intellivision


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#76 thevideogamecollector OFFLINE  

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Posted Sun Apr 1, 2012 8:27 PM

Atari 2600 wins hands down ...the intellivision controllers kill my hands after a while, Mattel loves those disc controllers (aquarius). The games on the Intellivision seemed more challenging but it was because of the controls and cramping hand and thumbs.

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#77 dustygraves. OFFLINE  

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Posted Sun Apr 1, 2012 9:13 PM

i like both systems and own both. i see alot of people mention burger time which is great on both but no body talk about diner the sequel to burger time 5 years and still not see all of the mazes) this game rocks and its easy to pick up and play and
its exclusive to the intv as well.

#78 PFL OFFLINE  

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Posted Mon Apr 2, 2012 9:52 AM

I like the INTV but have no real nostalgic draw towards it. In fact, I'm happy enough to play to just play Intellivision Lives compilations...

The VCS, on the other hand, just begs me to play the games on the real hardware. I suppose it's because the games are just so closely tied to the hardware that any emulation (however good) adds a layer of abstraction that just loses something. Still, I do always keep a copy of Stella on my netbook!

I find it a bit of a strange comparison between the Intellivision and 2600 as they are different generations. A more interesting comparison, for me, would be the 2600 and the Vic 20. Especially after the above mention of Batari BASIC. Both are pretty much the same era, both have BASIC and both are swamped with arcade conversions of the time. Maybe I should start that thread! :)

#79 cparsley OFFLINE  

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Posted Mon Apr 2, 2012 10:00 AM

View PostBladeJunker, on Sat Mar 31, 2012 6:15 PM, said:

I haven't used an Intellivision very long, bought my first one this year, I have more experience with the Colecovision. Despite this I am seeing a steeper learning curve with the INTV especially without manuals for games like Utopia I'm lost while 2600 games tend to just naturally be intuitive even with the first try but how could it not be with only Move & Shoot.

Graphics wise I think the INTV is competent but it is definitely restrictive compared to the 2600, I have to cite Mattel's policy of no multiplexing as a clear example of tying the hands of game developers. There is an awful lot of graphics used over and over again which does get monotonous as in the fonts and the running man. I think the INTV could have done more than it did back in the day, just look at Donkey Kong original versus the awesome homebrew that's surfaced now.

The 2600 joystick is adequate and fairly comfortable and the INTV Robot Areola ^_^ works well IMO but the button layout is awful on the INTV, I swear a 4 armed alien designed it since that's the only way I think I could use it well. Still when I turn the INTV controller horizontal and hold it like a gamepad its quite comfortable, perhaps future homebrew could support this or maybe a new controller with a reconfigured button circuit so old games played better.

Anyway I'm going to have to give my vote to the Atari 2600 even though I like the INTV. :)

Don't EVEN bring DK into this argument... That was Coleco's doing to show their competitors as >Inferior< to the ColecoVision, or should I bring up Chase the ChuckWagon, Plaque Defenders, Pac-Man, ET, or more terrible VCS titles?

#80 BladeJunker OFFLINE  

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Posted Mon Apr 2, 2012 10:32 AM

View Postcparsley, on Mon Apr 2, 2012 10:00 AM, said:

View PostBladeJunker, on Sat Mar 31, 2012 6:15 PM, said:

I haven't used an Intellivision very long, bought my first one this year, I have more experience with the Colecovision. Despite this I am seeing a steeper learning curve with the INTV especially without manuals for games like Utopia I'm lost while 2600 games tend to just naturally be intuitive even with the first try but how could it not be with only Move & Shoot.

Graphics wise I think the INTV is competent but it is definitely restrictive compared to the 2600, I have to cite Mattel's policy of no multiplexing as a clear example of tying the hands of game developers. There is an awful lot of graphics used over and over again which does get monotonous as in the fonts and the running man. I think the INTV could have done more than it did back in the day, just look at Donkey Kong original versus the awesome homebrew that's surfaced now.

The 2600 joystick is adequate and fairly comfortable and the INTV Robot Areola ^_^ works well IMO but the button layout is awful on the INTV, I swear a 4 armed alien designed it since that's the only way I think I could use it well. Still when I turn the INTV controller horizontal and hold it like a gamepad its quite comfortable, perhaps future homebrew could support this or maybe a new controller with a reconfigured button circuit so old games played better.

Anyway I'm going to have to give my vote to the Atari 2600 even though I like the INTV. :)

Don't EVEN bring DK into this argument... That was Coleco's doing to show their competitors as >Inferior< to the ColecoVision, or should I bring up Chase the ChuckWagon, Plaque Defenders, Pac-Man, ET, or more terrible VCS titles?
Whoops sorry about the DK INTV reference, I know that's a sour point with all INTV fans since they really got shafted unfairly. I was only comparing the original DK-INTV version to homebrew DK2-INTV version in regards to the INTVs potential as a graphics platform and not comparing DK-2600 DK-Coleco to DK-INTV.
Besides both versions of DK on both systems (Coleco version excluded.) were extremely held back simply from the small cartridge size they were limited to, so they both could have been better.

Hey now the 2600 did get a lot bad games but that generally happens when you have the more popular game console(Suckerpunch lol). Still the whole industry was new then so they had an excuse unlike Nintendo letting the Wii be a dumping ground for shovelware, they know better now or at least they should.

For the record ET is very hard to enjoy and this is coming from someone that can appreciate its few strengths and its quality to development time ratio. As far as Pac-Man 2600 being crap I can't disagree in retrospect but I played it for hours when I was 6 and it never bothered me back in the day how inaccurate it truly was. :)

#81 high voltage ONLINE  

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Posted Mon Apr 2, 2012 2:26 PM

Excactly, the more popular the console, the likely it gets more duffs, just look at Famicom/NES, many hundreds of awful games.

#82 BydoEmpire OFFLINE  

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Posted Mon Apr 2, 2012 6:05 PM

I had an Inty growing up, my neighbors had a 2600. They were both great. In fact, I ended up getting a 2600 of my own a couple years later from a friend who traded it to me for some pirated Apple ][ games I had.

These days I definitely play the 2600 more (actually, I play the 5200 more, but that's another story) but I still have a lot of fun with the Inty. The controllers pose no problem for me - my hand doesn't cramp, and I find them pretty responsive and accurate. Games like Thunder Castle and Night Stalker hold up really well. Yeah, a lot of Inty games do feel slow (Space Hawk for one), but on the plus side the system just has so many unique, quirky games in its library.

If I had to pick one, I'd go 2600 because I'm more into the quick, twitchy, pick-up-and-play games these days and it certainly has quantity, but I'd miss the Intellivision.

#83 Brad2600 OFFLINE  

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Posted Tue Apr 3, 2012 11:48 AM

The Intys I had were ok but they didn't have the nostalgic draw of Atari that I so crave.

Would not mind giving that system another try as well as the Colecovision.




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