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Games That Made Use Of Analog Controls


20 replies to this topic

#1 lisalover1 OFFLINE  

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Posted Thu Jul 21, 2011 6:47 AM

The 5200 is often mocked for its controller, but what about the games that actually made good use of its analog capabilities? I always considered the 5200 version of Pole Position to be my favorite because of the excellent controls. Were there many other games that used the control method effectively?

#2 BydoEmpire OFFLINE  

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Posted Thu Jul 21, 2011 7:40 AM

Missile Command of course! Great port and plays wonderfully w/ the analog stick.

I also enjoy how the main forum page abbreviates this thread title to "Game that made use of the anal..."

#3 keilbaca OFFLINE  

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Posted Thu Jul 21, 2011 8:17 AM

View Postlisalover1, on Thu Jul 21, 2011 6:47 AM, said:

The 5200 is often mocked for its controller, but what about the games that actually made good use of its analog capabilities? I always considered the 5200 version of Pole Position to be my favorite because of the excellent controls. Were there many other games that used the control method effectively?

Castle Crisis uses the analog to move the shields like a paddle controller.

Does Pole Position use the up and down at all? If not, then I think we found the perfect port of Pole Position... that and a modded controller to turn into a paddle controller :)

#4 rmaerz OFFLINE  

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Posted Thu Jul 21, 2011 10:24 AM

Sinistar and Centipede

#5 Christophero Sly OFFLINE  

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Posted Thu Jul 21, 2011 10:30 AM

Galaxian

#6 tz101 OFFLINE  

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Posted Thu Jul 21, 2011 10:32 AM

Super Breakout, Gyruss, and Popeye

#7 goldenegg OFFLINE  

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Posted Thu Jul 21, 2011 10:44 AM

Am I the only person who saw this? :-o

Posted Image

:rolling: :rolling: :rolling: :rolling:

#8 BydoEmpire OFFLINE  

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Posted Thu Jul 21, 2011 11:07 AM

View Postrmaerz, on Thu Jul 21, 2011 10:24 AM, said:

Sinistar and Centipede
Really, Sinistar? It feels to me that it's a direct port of the A8 game, with very 'digital'-feeling controls. It's difficult to do any fine movements at all. That was my understanding from the Sinistar thread as well. Don't get me wrong, it's a great game, but I think it could be a lot better with finer controls. I'm not asking to be a jerk, it just really seemed to me that Sinistar does NOT use the analog controls at all.

Edited by BydoEmpire, Thu Jul 21, 2011 11:17 AM.


#9 Cafeman OFFLINE  

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Posted Thu Jul 21, 2011 11:26 AM

I thought that Realsports Soccer let you run slower/faster via the analog stick but its been years since I played it. It was a neat 'extra' back in the day.

The only one that ever mattered to me was Missile Command - what GREAT pinpoint control. It makes the game so much more fun.

#10 Wrathchild OFFLINE  

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Posted Thu Jul 21, 2011 11:27 AM

I can confirm Sinistar treats the controls as digital

#11 littleman jack OFFLINE  

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Posted Thu Jul 21, 2011 11:50 AM

View Postgoldenegg, on Thu Jul 21, 2011 10:44 AM, said:

Am I the only person who saw this? :-o

Posted Image

:rolling: :rolling: :rolling: :rolling:

No, it brought me lots of giggles! :)

#12 bohoki OFFLINE  

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Posted Thu Jul 21, 2011 12:02 PM

the big 5 are

superbreakout, missile command,gorf, kaboom, starwars arcade

choplifter,poleposition galaxian use the analogness but are playable without it

pole position uses up and down as the high low shifter

#13 littleman jack OFFLINE  

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Posted Thu Jul 21, 2011 12:05 PM

Doesn't Centipede use analog control as well?

#14 Cafeman OFFLINE  

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Posted Thu Jul 21, 2011 12:41 PM

yeah Centipede uses the analog well, and so does Pole Position - I forgot about that one. It takes a bit to get used to but its pretty great once you acclimate.

#15 lisalover1 OFFLINE  

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Posted Thu Jul 21, 2011 12:44 PM

View Posttz101, on Thu Jul 21, 2011 10:32 AM, said:

Super Breakout, Gyruss, and Popeye
Popeye? I was certain that Popeye was a digital-control conversion; are you sure?

#16 Zwackery OFFLINE  

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Posted Thu Jul 21, 2011 12:51 PM

View Postlittleman jack, on Thu Jul 21, 2011 11:50 AM, said:

View Postgoldenegg, on Thu Jul 21, 2011 10:44 AM, said:

Am I the only person who saw this? :-o

Posted Image

:rolling: :rolling: :rolling: :rolling:

No, it brought me lots of giggles! :)
Yes, I noticed it, and with lisalover1 as the most recent poster.

#17 zylon OFFLINE  

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Posted Thu Jul 21, 2011 4:48 PM

View Postbohoki, on Thu Jul 21, 2011 12:02 PM, said:

the big 5 are

superbreakout, missile command,gorf, kaboom, starwars arcade

choplifter,poleposition galaxian use the analogness but are playable without it

pole position uses up and down as the high low shifter
In addition to those, I'd add River Raid as it makes great use of the non-centering for speed control. :)

#18 tz101 OFFLINE  

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Posted Thu Jul 21, 2011 5:39 PM

View Postlisalover1, on Thu Jul 21, 2011 12:44 PM, said:

View Posttz101, on Thu Jul 21, 2011 10:32 AM, said:

Super Breakout, Gyruss, and Popeye
Popeye? I was certain that Popeye was a digital-control conversion; are you sure?

Only thing I base that on is that Popeye is one of the trickier games to get to work properly when refurbing/calibrating stock 5200 controllers. For instance, even though the refurbed controllers may seem to work fine on many games, I have found them not to be capable of moving Popeye up and down stairs properly. Many times, controllers that otherwise seem fine need the potentiometers replaced solely because of Popeye. There are some weird analog things going on inside that game for sure!

#19 Stephen OFFLINE  

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Posted Sat Jul 23, 2011 10:07 AM

Nobody has yet mentioned Star Raiders.

#20 wood_jl OFFLINE  

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Posted Sat Jul 23, 2011 11:08 AM

View PostStephen, on Sat Jul 23, 2011 10:07 AM, said:

Nobody has yet mentioned Star Raiders.
Exactly! Turn around and face the enemy when warping into a sector!

#21 Kr0tki ONLINE  

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Posted Sat Jul 23, 2011 7:21 PM

View PostStephen, on Sat Jul 23, 2011 10:07 AM, said:

Nobody has yet mentioned Star Raiders.
And Rescue on Fractalus.




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