Attached Files
Edited by Jr. Pac, Sun Jul 24, 2011 10:20 PM.
Posted Sun Jul 24, 2011 10:18 PM
Edited by Jr. Pac, Sun Jul 24, 2011 10:20 PM.
Posted Sun Jul 24, 2011 11:51 PM
Posted Mon Jul 25, 2011 12:17 AM
Posted Mon Jul 25, 2011 3:38 AM
Jr. Pac, on Mon Jul 25, 2011 12:17 AM, said:
Edited by Random Terrain, Mon Jul 25, 2011 3:38 AM.
Posted Mon Jul 25, 2011 9:44 AM
Posted Mon Jul 25, 2011 9:50 AM
Jr. Pac, on Mon Jul 25, 2011 9:44 AM, said:
Posted Mon Jul 25, 2011 10:12 AM
Posted Mon Jul 25, 2011 11:32 AM
Jr. Pac, on Mon Jul 25, 2011 9:44 AM, said:
draw_loop COLUP0=$1C COLUP1=$42 scorecolor:$0E drawscreen if joy0up then player0x = player0x+1: goto jump if joy0down then player0x = player0x-1: goto jump if joy0left then player0y = player0y+1: goto jump if joy0right then player0y = player0y-1: goto jump draw_loop drawscreen goto sprites
draw_loop COLUP0=$1C COLUP1=$42 scorecolor:$0E drawscreen if joy0up then player0x = player0x+1: goto jump if joy0down then player0x = player0x-1: goto jump if joy0left then player0y = player0y+1: goto jump if joy0right then player0y = player0y-1: goto jump drawscreen goto sprites
draw_loop COLUP0=$1C COLUP1=$42 scorecolor:$0E drawscreen if joy0up then player0x = player0x+1: goto jump if joy0down then player0x = player0x-1: goto jump if joy0left then player0y = player0y+1: goto jump if joy0right then player0y = player0y-1: goto jump goto sprites
draw_loop COLUP0=$1C COLUP1=$42 scorecolor=$0E drawscreen if joy0up then player0x = player0x+1: goto jump if joy0down then player0x = player0x-1: goto jump if joy0left then player0y = player0y+1: goto jump if joy0right then player0y = player0y-1: goto jump goto sprites
draw_loop COLUP0=$1C COLUP1=$42 scorecolor=$0E drawscreen if joy0up then player0x = player0x+1: goto Skip_J0 if joy0down then player0x = player0x-1: goto Skip_J0 if joy0left then player0y = player0y+1: goto Skip_J0 if joy0right then player0y = player0y-1: goto Skip_J0 Skip_J0 goto sprites
Main_Loop COLUP0=$1C COLUP1=$42 scorecolor=$0E drawscreen if joy0up then player0x = player0x+1: goto Skip_J0 if joy0down then player0x = player0x-1: goto Skip_J0 if joy0left then player0y = player0y+1: goto Skip_J0 if joy0right then player0y = player0y-1: goto Skip_J0 Skip_J0 goto Main_Loop
regularpactest_2011y_07m_25d_1325t.bas 1.12K
23 downloads
Edited by Random Terrain, Mon Jul 25, 2011 11:40 AM.
Posted Mon Jul 25, 2011 3:56 PM
Posted Tue Jul 26, 2011 9:50 AM
Edited by Jr. Pac, Tue Jul 26, 2011 9:53 AM.
Posted Tue Jul 26, 2011 12:13 PM
Jr. Pac, on Tue Jul 26, 2011 9:50 AM, said:
Posted Tue Jul 26, 2011 5:29 PM
Posted Tue Jul 26, 2011 5:43 PM
Posted Tue Jul 26, 2011 6:04 PM
Jr. Pac, on Tue Jul 26, 2011 5:43 PM, said:
Posted Tue Jul 26, 2011 7:03 PM
Posted Fri Jul 29, 2011 5:05 PM
Posted Fri Jul 29, 2011 5:09 PM
Jr. Pac, on Fri Jul 29, 2011 5:05 PM, said:
Posted Fri Jul 29, 2011 5:49 PM
Random Terrain, on Fri Jul 29, 2011 5:09 PM, said:
Jr. Pac, on Fri Jul 29, 2011 5:05 PM, said:
Posted Sat Jul 30, 2011 1:32 PM
Posted Sat Jul 30, 2011 1:47 PM
Posted Sun Jul 31, 2011 10:16 AM
Posted Sun Jul 31, 2011 10:19 AM
Edited by Jr. Pac, Sun Jul 31, 2011 10:19 AM.
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