This started out as a 'secret' project of mine, and I wasn't going to say anything until it was completed, but I may need some help.
The only thing I seem to be stuck on is enemy movement.
I went wild searching Google for a disassembly, source code, or anyone with information about the tables of movement for the enemies but I couldn't come up with anything. I am assuming the arcade game uses tables to read the enemy x movement, y movement and direction, and number of frames. I didn't want to re-invent the wheel by going frame by frame and writing them all down (plus that would take forever), plus it looks like there are three or four possible paths for the enemies to take, depending if they are entering, circling, attacking, etc...
All of the graphics are done (but you can't see them just yet, because I have no movement tables), the ship multi-part, and the stage handling. The sound will be simple, as will be the collision detection. So I think once I get the enemy movement down, the rest of the game should fall into place.
Does anyone have any insight as to how the arcade version does movement? Or (assuming they do use tables which I believe they do), know how to read the tables from the arcade version? In the meantime, I will try and capture the movement.
Thanks, guys
Bob















