I happen to love Mappy, albeit it's a slightly flawed game in that the difficulty ramp is too high. I played it a lot when I was working at Namco, and my breakthrough with the game came when I realized you could operate the doors without actually being next to them. THAT changes the game entirely. The issue I have with the game is that Mappy has to be facing a given door in order to trigger it, which means joystick wiggling that often gets you killed. If the game had made it so that you could trigger the door on whatever platform you were standing on (or within a given proximity of said door) then that would have made the game a lot more playable.
Hmmm, now I want to mockup how it would look!
Edited by Big_Mo, Wed Oct 5, 2011 5:46 PM.