Latest Version
Here's the .bin file to use with an emulator or Harmony cart:
ex_maze_32x23_2011y_08m_02d_0523t.bin 16K
42 downloadsHere's the bB code:
ex_maze_32x23_2011y_08m_02d_0523t.bas 44.85K
40 downloads----------------------------------------------
Original Post
Below is an adapted version of what I mentioned in the 32 x 12 Maze example program with Pac-Man style sprite thread. I thought I wouldn't be able to post this 32 x 24 version, but jrok reminded me about vblank, so I stuck some of my code in there and it seems to work. You can read more about what I did with vblank here:
http://www.atariage....66#entry2339266
Here's the .bin file to use with an emulator or Harmony cart:
ex_maze_32x24_2011y_08m_01d_2252t.bin 16K
40 downloadsHere's the bB code:
ex_maze_32x24_2011y_08m_01d_2252t.bas 44.89K
32 downloadsProblem:
I have Stella fixed so it will stop the program if the scanline count goes over 262. It hasn't stopped so far.
I do have a problem, though. If you hit Alt + L, you can see that the scanline count bounces between 262 and 261. It did that before I used vblank. Any time I use a 32 x 24 screen and add any code, the scanline count bounces around like that. When I try it with the Harmony cart, the screen slightly jitters.
Does anyone know how to make a 32 x 24 screen keep a steady scanline count of 262?
Thanks.
Edited by Random Terrain, Tue Aug 2, 2011 9:45 AM.














