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G2F help...


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#1 MaPa OFFLINE  

MaPa

    Dragonstomper

  • 564 posts
  • Location:Czech Republic

Posted Wed Aug 3, 2011 4:25 AM

Is there ANY possible way to import 5 color image to G2f without letting G2f to completely mess up the colors and normal/inverse character? I tried every thinkable combination of Sort colors 5th colors, editing colors registers in import dialog, but nothing helps. G2f just ruins it every time...

#2 JAC! OFFLINE  

JAC!

    Moonsweeper

  • 472 posts
  • Always looking for GFX and MSX for my demos
  • Location:Lebach, Germany

Posted Wed Aug 3, 2011 4:53 AM

You could try the following:
- Decide which colors sould be COLUPF3 and which COLUPF4 (Inverse)
- Load your 5 color picture into a palette oriented tool an map both colors to the same palette value
- Load the picture into G2F as 4 color picture, so it doesn not mix up anything
- Toggle the "inverse" information manually per character

That's the way I usually do it with WUDSN IDE's converter (there it's simpler, because the mapping of palette index to bitmap pattern/inverse is at my hand).

#3 tebe OFFLINE  

tebe

    Moonsweeper

  • 366 posts
  • Location:Poznań - Poland

Posted Wed Aug 3, 2011 1:46 PM

try with g2f creator

http://g2f.atari8.info/g2fcreator.7z




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