so far the controls are arrow keys to move and Z to swing your sword. i want to keep it that way; one action button.
there's no real story except you want to be filthy rich and will put your life at risk for riches.
here is a list of features already included in an ASCII-character dungeon crawler:
* 998,001 rooms that generate a random room-type as you enter them.
* rooms are only 7x5 in size, hence the game's title.
* nine different room types: enemy rooms, trap/puzzle rooms, chest rooms, toxic rooms, empty rooms, etc.
* chests contain food (for HP), gold, traps, or nothing at all.
* leveling up (from 1 to 19) via simple EXP system, increasing HP and Attack.
* 20 types of monsters. a new one is introduced each time the player levels up.
* entering enemy or puzzle rooms lock all four doors until the enemy is gone or the puzzle is solved.
* puzzle rooms have you simply walking around to find a hidden trigger to open rooms, but there is also a hidden trap too!
* fights are in real time (not turn based). enemy AI has a charge/attack routine and a run/evade routine selected at random. once you are wounded they disappear.
* a simple merchant system where you pay X amount of gold for a random prize. random prize could be health restoration, an item, directions to the exit room (i.e. east, northwest, etc), or the bastard takes your money and leaves!
* items so far: map (to know current location), compass (know exit room location), boots ( to walk through green sludge), food (for HP).
what i DON'T want:
- any more enemy types
- magic / spells / MP / etc
- complicated crap
what i am currently brainstorming:
+ some type of rescue mission
+ some type of artifact(s) to recover
+ ability to save/load and keeping track of stats like # of deaths, etc
+ a few other things that i can't think of at the moment
below is a screenshot of an older version
even better is a BETA VERSION ready to play: post #9
Edited by bomberpunk, Mon Aug 22, 2011 3:20 AM.













