Animan Posted August 25, 2011 Author Share Posted August 25, 2011 (edited) Have you figured out why the player can lower and raise the ground? Don't let the MAN tell you how he lowers and raises the ground . Oh, and thanks for the bug reports. I'll get on it soon. Edited August 25, 2011 by Animan Quote Link to comment Share on other sites More sharing options...
Animan Posted August 26, 2011 Author Share Posted August 26, 2011 Alright, was able to replace a lot of my "if-then" statements with "data" statements. I'm now kicking at less than 4K! However, I will still leave the 8k bankswitching setup in for the sake of having extra room to put more game features in. I've also done a lot of bug-fixing (trap doesn't move around erratically, trap doesn't float in mid air when the terrain is lowered, etc.). Meanwhile, in the AtariAge chatroom, sloopy gave a suggestion on how to handle the control scheme. I haven't added it in yet, but here's what he said: for your controls, have the joystick move, and then button+down lay trap, button+up spring trap, button+left lay bait, button+right eat dead monster... I should have that implemented in the next build. default.bas.bin Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted August 26, 2011 Share Posted August 26, 2011 Keep plucking that chicken. Quote Link to comment Share on other sites More sharing options...
BladeJunker Posted March 31, 2012 Share Posted March 31, 2012 I quite like how this is shaping out, no need to stifle the design but this certainly could be the 2600 equivalent of Minecraft. Are you considering horizontal tunneling like Dig Dug or is that not in the cards? Quote Link to comment Share on other sites More sharing options...
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