You and your team of archeologists have fallen into the "catacombs of the zombies." There's no time to look around; these guys are after you, and they mean business! Your only salvation is that you have discovered the secret to the "make-break." Grab them, and you can break through walls when you get stuck, or create a wall behind you -- if you are being chased. The longer you survive, the faster you have to move.

<div class='maintitle'>Game Information</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
- Game Name: Entombed
- Released By: US Games, 1982
- Left Difficulty: B / Novice - 3 Make/Break's per blinking block
- Right Difficulty: N/A
- Game Mode: Game 1 - 1 Player
<div class='maintitle'>Challenges</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
- Cooperative Chaos! - Explore the maze with a 2nd explorer! In this game mode, you don't score points. Instead, try to cooperate with each other to get as far as you can. Post how many sections you get through. Top score will get 5 points, 2nd highest will get 4 etc... (all scores will get at least 1 point). If you team up with another HSC player, then you both get the points.
- 3 (Darth Kinzer & DT Kofoed) [+5]
- 0 (Amstari & his daughter) [+4]
- 3 (Darth Kinzer & DT Kofoed) [+5]
<table class='ipbtable'><tr><td><div class='maintitle'>Current High Scores</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td width='100%'>
- 100 (JacobZu7zu7) [+11]
100 (Jifremok) [+11] - 76 (Stan) [+10]
- 75 (oyamafamily) [+9]
- 56 (toymailman) [+8]
- 54 (DT Kofoed) [+7]
- 41 (Deteacher) [+6]
41 (Gorfy) [+6] - 38 (Vocelli) [+5]
- 35 (Scrabbler15) [+4]
- 27 (DJT) [+3]
27 (Amstari) [+3]
27 (retrorussell) [+3] - 25 (LarcenTyler) [+2]
25 (Miss 2600) [+2] - 23 (roadrunner) [+1]
- 17 (Darth Kinzer) [+1]
<div class='maintitle'>Best Tips</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td>
- JacubZu7zu7 [+2]
<div class='maintitle'>TwinGalaxies Top 3</div><div class="borderwrap"><table class='ipbtable'><tr class='darkrow2'><td>(Game 1, Difficulty B)</td></tr><tr class='row2'><td>
- 163 (Alan W Hewston)
- 109 (Robert T Mruczek)
- 27 (James Carter)
- JacobZu7zu7 [368]
- toymailman [340]
- oyamafamily [317]
- Gorfy [268]

- Frostbite76 [247]

- Vocelli [209]
- DT Kofoed [209]
- Stan [190]
- Deteacher [147]

- Jifremok [146]

- Miss 2600 [141]

- Scrabbler15 [132]

- classicgamer_27330 [116]

- Amstari [103]

- theKLT [99]

- LarcenTyler [91]
- roadrunner [78]
- cparsley [73]
- pokeplayer984 [65]
- SpiceWare [48]
- Mister VCS [46]

- zylon [46]

- pis [38]

- keilbaca [37]

- ed1475 [36]

- centiqueen81 [33]

- Wickeycolumbus [29]

- Krytol [28]

- Chuck D. Head [27]

- DJT [26]

- Cynicaster [20]

- SeaGtGruff [20]

- HatefulGravey [17]

- Curious Sofa [16]

- Torr [13]

- Darth Kinzer [12]
- littleman jack [7]

- atarigal [5]

- Cortat G [5]

- bennybingo [5]

- rmaerz [3]

- Zach [3]

- atariUCLA24 [3]

- dwane413 [3]

- SpaceDice2010 [2]

- MIKE5200 [2]

- Mangia-Boy [1]

- Buck [1]

- 4Ks [1]

- Cream147 [1]

- chuckwalla [1]

- DickNixonArisen [1]

- leematari [1]

- Zoyx [1]

- Mingy Jongo [1]

</marquee></table></div></td></tr></table>
<div class='maintitle'>Scoring Points in Entombed</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
- Your score is based on how many sections of maze you have successfully traveled through. This is the number showing at the lower right of screen. There are five sections to each maze, after which you float into the next one.
<div class='maintitle'>Hints and Tips</div>
The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Here are the hints it provides:
- You only have one make-break to start out. Use it wisely! Since the early mazes scroll slowly, you don't have to rush to the bottom of the screen; it is better to hold back near the top of the screen so you can determine the positions of both make-break and zombie. When the make-break appears, be sure you can get to it by using only one (or, hopefully, none) make-break.
- If you are low on make-breaks, keep aware of how close you are to a maze change (right-hand number indicates maze increment -- five in each colored maze), you may be able to get to the next maze without using a make-break.
- When the zombie warning sound starts, quickly check the screen for his position and color. The color indicates his method of moving through the maze. If he is blue and remains so, he can only move through the channels of the maze. If he appears blue and then suddenly changes to orange, he can move through the walls to get you! The secret to avoiding his clammy, deadly grip is to move below him as soon as possible. Better to be a surviving coward than a brave idiot!
- When you have advanced to the faster scrolling mazes, you must be ready between maze changes, or after losing a player. Hold the joystick down, or back, to get a jump on the quickly moving maze; otherwise, before you know it, you'll be entombed!
Stan
- If you start out and press the button, but it's one of the mazes with the blocks near the top, start over. You've already lost your ability to pass through one wall.
- If you start out with a maze lacking an entrance, start over, need all the wall passes you can store for later levels.
- The first 3-4 levels are cake, but to keep things safe, try to generally stay close to the middle. You'll have the most luck there and will require the smallest amount of wall passes.
- Collect wall passes early on. In the slower levels, you can wait till the last moment to move over to get them.
- You can waste up to 2 wall passes to collect one you see and still end up on top. Each moving block you collect nabs you 3 more passes, so using 2 will keep you in the lead. More than that, obviously pointless. Even better, collect without needing to use one. This will happen a lot early on, but make sure you wait to see how the maze is panning out.
- The ghosts are frustrating later on. Often, you're going to need to use a pass to avoid them. Generally, though, they're pretty easy to avoid. The ones that can go through walls generally won't pass by the same position they did, they'll keep moving up and back/forth.
JacobZu7zu7
- When breaking through the walls, don't keep pushing down, it doesn't register well. Once you run into the wall. Instantly let go of joystick press button, and then push down once the walls gone.
- Try to stay in the middle-left and right corridors... they have the least amount of wall blocking (normally).
- To avoid sudden collision with the zombie, stay in the middle or middle lower section of the maze... never go all the way down, sometimes you can't get away from the zombie!
- Count the bricks 1/2/3/4... there's 4 total floating around in each maze, once you reach the 4th, the maze starts over quickly, be ready to move!!
- Don't worry about collecting all bricks after maze 3, if you have collected 20-30 by fastest "4th maze" and on... THAT'S PLENTY ENOUGH! The bricks will last you untill a very high score is given. It's more important to move on down and avoid the zombie.
- Watch the maze, and try to map out a location you want to take, and stick to that,
(untill you need to break bricks)... if the path has too many turns in it, just go down and break the walls, don't try to move around and then down... IT TAKES TOO LONG!
--Zero














