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Hacking Games to Make Them More Playable


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#1 Miss 2600 OFFLINE  

Miss 2600

    Stargunner

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Posted Sat Aug 13, 2011 7:36 PM

While participating in the 2600 HSC, I've played several games that would be very fun BUT for some very annoying features. One problem is my guy getting stuck to walls in games like Shark Attack, Tutankham, and the current game Entombed. Another problem is just games with bad controls. Spike's Peak graphics-wise and concept-wise looks like a really good game, but the controls are terrible. Everything has to be precise to the point where, for some players, it is almost unplayable. I know nothing about programming games to understand what causes these things, but have there been examples where programmers have hacked a game not to change the graphics or enhance it in anyway but simply to make a game easier (in the sense of better controls and smoother game play) to play.

#2 Random Terrain ONLINE  

Random Terrain

    Visual batari Basic User

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Posted Sat Aug 13, 2011 9:30 PM

View PostMiss 2600, on Sat Aug 13, 2011 7:36 PM, said:

I know nothing about programming games to understand what causes these things. . .
I haven't played enough hacks to know, but I do know that if the the sticking on walls thing isn't on purpose, the reason is probably because they're just using regular collision detection. Sprite hits wall, bounce sprite back from wall. A lot of batari Basic users do the same thing, but here's a simple example made with batari Basic where the sprite doesn't stick to walls:

http://www.randomter...ss_coll_example


And here is Pac-Man style non-sticking:

http://www.atariage....n-style-sprite/

Edited by Random Terrain, Sat Aug 13, 2011 9:34 PM.





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