As I (hopefully) get back into the swing of things... It's very important for me that a compiler is released into the Public Domain for my use. I won't use anything otherwise (abandonware does not work for me).
I had some success with the Wilhelm BASIC compiler - but I won't be doing any BASIC programming anymore - it sucks. Also, the RAS Assembler would have to be Public Domain for me to go back.
XB or higher. Kull's compiler looks most interesting to me, but no data on it's availability.
For my continued engagement in the TI community, I see 3 paths:
1. XB with a decent compiler. If I had this, I would become very efficient. XB as-is is too slow. I've done interesting things, but it always leaves a dissatisfied taste.
2. c99. I'd probably be pretty efficient when / if I got a setup with decent libraries.
3. Assembly. I'm now at the point where I'd love to learn it. Once I can breathe at work. I don't think I'd ever be efficient, however.
I have little interest in learning Forth - although the community here seems to be going that way. I bought a book and just didn't care.
BTW - there is a thread where I walked through using the BASIC compiler to compile my game... Owen documented it with a video too, which I did find:
http://www.atariage....er/page__st__50
-H
retroclouds, on Thu Aug 18, 2011 8:00 AM, said:
Hi,
I'd like to add a new section about BASIC compilers in the development resources thread.
The thing is that I'm not much of a BASIC programmer and I haven't used any of the BASIC compilers that popped up lately.
Anyone willing to feed me with some information?
What I'm looking for:
1) Disk image or reference where I can get the disk image
2) Possible (video) tutorial or simple step-by-step on how to use the compiler
3) Pro's and con's about the BASIC compiler
(*) Note: with BASIC compiler I also mean the Extended Basic compilers.
Edited by unhuman, Thu Aug 18, 2011 10:08 AM.